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Exhibit no. 14,872Acc. 2026.14872

PopulaceLab (test)

Rust server · in the archive since 17 October 2026

Offline 24.8.85.119:28335 checked 6h ago

moddedcarbon
To visit
Players now 0/ 3
0% full
7-day average0peak 1
Rank#14,872top 67%
Last wipe1d agoMon 26 Oct, 20:37 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 04:15 UTCAll times UTC.

The record of each wipe

  1. Mon 26 Oct 202620:37 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 24 Oct 202621:38 UTC3d ago
    Peak
    0
    Crowd
    –
    Lasted
    2 days
    Players before
    0
  3. Sat 17 Oct 202618:27 UTC10d ago
    Peak
    1
    Crowd
    –
    Lasted
    7.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75120:0002:0009:0015:0022:0004:00Wiped Mon 26 Oct, 20:37 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
010020030040020:0002:0009:0015:0022:0004:00Wiped Mon 26 Oct, 20:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on PopulaceLab (test) mean?

These tags from PopulaceLab (test), read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp3 (Max players): 3 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include PopulaceLab (test)?

The Rust Server History lists that feature PopulaceLab (test) are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Server entry

Does PopulaceLab (test) run smoothly?

Across the last 48 hours it averaged 236 server fps; the low was 167. As many as 130,693 entities were in the world: buildings, deployables and the rest. The highest memory use was 6,988 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does PopulaceLab (test) run?

Rust network protocol 2635 and build 168909 is the build PopulaceLab (test) runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is PopulaceLab (test) online, and how reliable is it?

Offline now, PopulaceLab (test) was last seen 6 hours ago. Going by its reported uptime, it restarted about 31 hours ago. Of 168 hours in the last 7 full days, 30 were up: 18% of the time. The first sighting by Rust Server History was on 17 October 2026.

Where is PopulaceLab (test) located?

There is no region published by PopulaceLab (test). Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 24.8.85.119:28335.

Wipe log

What does wipe day look like on PopulaceLab (test)?

An average peak of 0 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on PopulaceLab (test)?

There is no next wipe to predict on PopulaceLab (test), which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 38 hours ago.

Population

How does PopulaceLab (test) rank against other Rust servers?

Over seven days of player hours, PopulaceLab (test) ranks #14,872, inside the top 67% of all ranked servers.

How busy is PopulaceLab (test)?

PopulaceLab (test) is offline at present, having last been seen 6 hours ago. Stored history gives a seven-day average of 0 players and a peak of 1. Stored history puts the busiest hour of the past 48 at 22:00 UTC, averaging 0 players.

Rules, map

What are the rules and settings on PopulaceLab (test)?

No gather rate is stated in the name of PopulaceLab (test). The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. VAC from Valve is switched on.

Which map does PopulaceLab (test) run?

Generated by the game at size 4,500 with seed 1530458240, the map on PopulaceLab (test) is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. Under map name, the entry reads: Custom Map.

Join record

How do I join PopulaceLab (test)?

Entering client.connect 24.8.85.119:28335 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode This server runs vanilla survival.
mp3
Max players 3 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.