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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,514Acc. 2026.15514

Local Test Server

Rust server · in the archive since 16 September 2026

Offline 24.71.188.185:28015 checked 41d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,514no region published
Last wipe69d agoThu 20 Aug, 00:47 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Local Test Server mean?

You can see the tags Local Test Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2632 (Protocol): Your game must run protocol 2632 to join; cs161125 (Build): This server runs game build 161125; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Local Test Server?

The Rust Server History lists that feature Local Test Server are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Local Test Server run?

The recorded build for Local Test Server is Rust network protocol 2632 and build 161125 on Windows. The protocol must match to join, and Steam handles that update.

Is Local Test Server online, and how reliable is it?

Offline now, Local Test Server was last seen 41 days 13 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 16 September 2026.

Where is Local Test Server located?

You will find no region published by Local Test Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 24.71.188.185:28015.

Wipe history

What is the wipe schedule on Local Test Server?

The record holds too few of Local Test Server's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 69 days 10 hours ago, the current world is what it runs now.

Player counts

How does Local Test Server rank against other Rust servers?

Player hours over the last seven days put Local Test Server at #15,514: a place in the top – of all ranked servers.

How busy is Local Test Server?

No current count exists for Local Test Server; it was last seen 41 days 13 hours ago.

Rules, map

What are the rules and settings on Local Test Server?

The name of Local Test Server carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.

Which map does Local Test Server run?

A procedural map is what Local Test Server runs; the game generates it.

How to join

How do I join Local Test Server?

Press F1 in Rust to open the console, then enter client.connect 24.71.188.185:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2632
Protocol Your game must run protocol 2632 to join.
cs161125
Build This server runs game build 161125.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.