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Exhibit no. 15,950Acc. 2026.15950
Brett's Rust Development Server
Rust server · in the archive since 4 October 2026
Offline 24.60.0.80:28115 checked 22d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Brett's Rust Development Server mean?
The game's server browser reads these tags published by Brett's Rust Development Server: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166494 (Build): This server runs game build 166494; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Brett's Rust Development Server?
These Rust Server History lists include Brett's Rust Development Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The record
Which version of Rust does Brett's Rust Development Server run?
The recorded build for Brett's Rust Development Server is Rust network protocol 2634 and build 166494 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Brett's Rust Development Server online, and how reliable is it?
Offline now, Brett's Rust Development Server was last seen 22 days 18 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 4 October 2026 is when Rust Server History first saw it.
Where is Brett's Rust Development Server located?
No region is published by Brett's Rust Development Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 24.60.0.80:28115.
Wipe log
What is the wipe schedule on Brett's Rust Development Server?
The record holds too few of Brett's Rust Development Server's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 26 days 19 hours ago.
Player record
How does Brett's Rust Development Server rank against other Rust servers?
Over seven days of player hours, Brett's Rust Development Server ranks #15,950, inside the top 71% of all ranked servers.
How busy is Brett's Rust Development Server?
Brett's Rust Development Server is offline at present, having last been seen 22 days 18 hours ago.
Rules and settings
What are the rules and settings on Brett's Rust Development Server?
The name of Brett's Rust Development Server carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does Brett's Rust Development Server run?
Generated by the game, the map on Brett's Rust Development Server is procedural.
Joining the server
How do I join Brett's Rust Development Server?
Entering client.connect 24.60.0.80:28115 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.