This server publishes no banner
Not yet numbered
Project Plagued - LOCAL Flying Car v0.2 Test
Rust server · in the archive since 13 September 2026
Offline 24.45.218.201:28015 checked 44d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Project Plagued - LOCAL Flying Car v0.2 Test mean?
You can see the tags Project Plagued - LOCAL Flying Car v0.2 Test publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs162989 (Build): This server runs game build 162989; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Project Plagued - LOCAL Flying Car v0.2 Test?
The Rust Server History lists that feature Project Plagued - LOCAL Flying Car v0.2 Test are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server entry
Which version of Rust does Project Plagued - LOCAL Flying Car v0.2 Test run?
The recorded build for Project Plagued - LOCAL Flying Car v0.2 Test is Rust network protocol 2633 and build 162989 on Windows. The protocol must match to join, and Steam handles that update.
Is Project Plagued - LOCAL Flying Car v0.2 Test online, and how reliable is it?
Offline now, Project Plagued - LOCAL Flying Car v0.2 Test was last seen 44 days 22 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 13 September 2026.
Where is Project Plagued - LOCAL Flying Car v0.2 Test located?
There is no region published by Project Plagued - LOCAL Flying Car v0.2 Test. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 24.45.218.201:28015 as the address.
Wipe history
What is the wipe schedule on Project Plagued - LOCAL Flying Car v0.2 Test?
Its rhythm is not yet clear: too few of Project Plagued - LOCAL Flying Car v0.2 Test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 47 days 9 hours ago, the current world is what it runs now.
Population
How busy is Project Plagued - LOCAL Flying Car v0.2 Test?
The last sighting of Project Plagued - LOCAL Flying Car v0.2 Test in the live count was 44 days 22 hours ago; it is offline now.
Map and rules
What are the rules and settings on Project Plagued - LOCAL Flying Car v0.2 Test?
You will not find a gather rate in the name of Project Plagued - LOCAL Flying Car v0.2 Test. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. VAC from Valve is switched on.
How to join
How do I join Project Plagued - LOCAL Flying Car v0.2 Test?
Enter client.connect 24.45.218.201:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp5,ptrak,$r?,v2633,gmrust,cs162989,ts8,^o^z
Game
gmrust
mp5
ts8
v2633
cs162989
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.