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Exhibit no. 15,468Acc. 2026.15468

Private Local Rust Test

Rust server · in the archive since 13 September 2026

Offline 24.22.196.142:28015 checked 42d ago

moddedoxide
To visit
Players now 0/ 4
0% full
7-day average0peak –
Rank#15,468no region published
Last wipe46d agoSat 12 Sep, 05:54 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Private Local Rust Test mean?

The game's server browser reads these tags published by Private Local Rust Test: gmrust (Game mode): This server runs standard Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): Your game must run protocol 2633 to join; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Private Local Rust Test?

The Rust Server History lists that feature Private Local Rust Test are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Private Local Rust Test run?

The recorded build for Private Local Rust Test is Rust network protocol 2633 and build 163794 on Windows. The protocol must match to join, and Steam handles that update.

Is Private Local Rust Test online, and how reliable is it?

Offline now, Private Local Rust Test was last seen 42 days 21 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is Private Local Rust Test located?

You will find no region published by Private Local Rust Test. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 24.22.196.142:28015.

Wipe history

What is the wipe schedule on Private Local Rust Test?

The rhythm of Private Local Rust Test cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 46 days 3 hours ago its current world was made.

Population

How does Private Local Rust Test rank against other Rust servers?

Player hours over the last seven days put Private Local Rust Test at #15,468: a place in the top – of all ranked servers.

How busy is Private Local Rust Test?

No current count exists for Private Local Rust Test; it was last seen 42 days 21 hours ago.

Rules, map

What are the rules and settings on Private Local Rust Test?

No gather rate is stated in the name of Private Local Rust Test. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Private Local Rust Test run?

The game generates the map on Private Local Rust Test, which is procedural.

Joining the server

How do I join Private Local Rust Test?

Enter client.connect 24.22.196.142:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp4
Max players The server holds 4 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol Your game must run protocol 2633 to join.
cs163794
Build Build number: 163794.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.