The server's own banner, as it publishes it
Exhibit no. 15,358Acc. 2026.15358
Server Has Moved!
Rust server · in the archive since 13 September 2026
Online 23.27.211.226:28018 checked 13m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 28 Sep09:45 30 Sep08:48 1 Oct02:12 1 Oct08:13 3 Oct10:20 5 Oct18:42 6 Oct01:05 7 Oct04:47 8 Oct01:32
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 03:45 UTCAll times UTC.
The record of each wipe
-
Thu 8 Oct 202601:32 UTC21d ago
- Peak
- 1+1 in the queue
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Wed 7 Oct 202604:47 UTC21d ago
- Peak
- 1+1 in the queue
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
-
Tue 6 Oct 202601:05 UTC23d ago
- Peak
- 1+1 in the queue
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 0
-
Mon 5 Oct 202618:42 UTC23d ago
- Peak
- 1+1 in the queue
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Sat 3 Oct 202610:20 UTC25d ago
- Peak
- 1+1 in the queue
- Crowd
- held half
- Lasted
- 2.3 days
- Players before
- 0
-
Thu 1 Oct 202608:13 UTC27d ago
- Peak
- 2+1 in the queue
- Crowd
- halved by day 1
- Lasted
- 2.1 days
- Players before
- 1
-
Thu 1 Oct 202602:12 UTC28d ago
- Peak
- 2+1 in the queue
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Wed 30 Sep 202608:48 UTC28d ago
- Peak
- 2+1 in the queue
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Mon 28 Sep 202609:45 UTC30d ago
- Peak
- 1+1 in the queue
- Crowd
- –
- Lasted
- 2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Server Has Moved! mean?
The game's server browser reads these tags published by Server Has Moved!: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Server Has Moved!?
The Rust Server History lists that feature Server Has Moved! are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
The record
Does Server Has Moved! run smoothly?
Averaged over the last 48 hours: 30 server fps, with 30 the lowest. As many as 8,347 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,559 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does Server Has Moved! run?
Rust network protocol 2634 and build 167781 is the build Server Has Moved! runs, on Linux. The protocol must match to join, and Steam handles that update.
Is Server Has Moved! online, and how reliable is it?
The live count shows Server Has Moved! online right now. Going by its reported uptime, it restarted about 14 days 17 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.
Where is Server Has Moved! located?
No region is published by Server Has Moved!. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 23.27.211.226:28018.
Wipe history
What does wipe day look like on Server Has Moved!?
At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe the crowd peaked, with a queue of 1 more. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.
What is the wipe schedule on Server Has Moved!?
No next wipe can be predicted: Server Has Moved! wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 25 days 17 hours ago its current world was made.
Player counts
How does Server Has Moved! rank against other Rust servers?
The last seven days of player hours place Server Has Moved! at #15,358, among the top 69% of all ranked servers.
How busy is Server Has Moved!?
0 players are recorded on Server Has Moved! at present. Stored history gives a seven-day average of 0 players.
Map and rules
What are the rules and settings on Server Has Moved!?
You will not find a gather rate in the name of Server Has Moved!. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.
Which map does Server Has Moved! run?
A procedural map of size 4,000 with seed 2098159377 is what Server Has Moved! runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Custom Map.
Joining the server
How do I join Server Has Moved!?
Entering client.connect 23.27.211.226:28018 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://discord.com/invite/koalakopters is where its website is.
The label explained
Server tags
What each tag this server publishes means.
Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp0
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.