This server publishes no banner
Exhibit no. 13,005Acc. 2026.13005
Rust Map Model - Local Validation
Rust server · in the archive since 16 October 2026
Offline 23.234.69.196:28115 checked 12d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Rust Map Model - Local Validation mean?
The game's server browser reads these tags published by Rust Map Model - Local Validation: gmrust (Game mode): This server runs standard Rust survival; mp4 (Max players): Slot count: 4; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Rust Map Model - Local Validation?
These Rust Server History lists include Rust Map Model - Local Validation: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server record
Which version of Rust does Rust Map Model - Local Validation run?
The recorded build for Rust Map Model - Local Validation is Rust network protocol 2634 and build 167781 on Windows. The protocol must match to join, and Steam handles that update.
Is Rust Map Model - Local Validation online, and how reliable is it?
Offline now, Rust Map Model - Local Validation was last seen 12 days 5 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 16 October 2026 is when Rust Server History first saw it.
Where is Rust Map Model - Local Validation located?
No region is published by Rust Map Model - Local Validation. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 23.234.69.196:28115.
Wipe history
What is the wipe schedule on Rust Map Model - Local Validation?
The record holds too few of Rust Map Model - Local Validation's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 12 days 18 hours ago, the current world is what it runs now.
Player record
How does Rust Map Model - Local Validation rank against other Rust servers?
Player hours over the last seven days put Rust Map Model - Local Validation at #13,005: a place in the top 60% of all ranked servers.
How busy is Rust Map Model - Local Validation?
The last sighting of Rust Map Model - Local Validation in the live count was 12 days 5 hours ago; it is offline now.
Rules, map
What are the rules and settings on Rust Map Model - Local Validation?
You will not find a gather rate in the name of Rust Map Model - Local Validation. The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does Rust Map Model - Local Validation run?
Generated by the game, the map on Rust Map Model - Local Validation is procedural.
How to join
How do I join Rust Map Model - Local Validation?
Enter client.connect 23.234.69.196:28115 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp4
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.