The server's own banner, as it publishes it
Exhibit no. 9,983Acc. 2026.9983
FS DEV - Private Server
Rust server · in the archive since 13 September 2026
Online 23.161.168.58:28028 checked 9m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on FS DEV - Private Server mean?
These tags from FS DEV - Private Server, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $rus5 (Region code): us5 is the server's region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include FS DEV - Private Server?
These Rust Server History lists include FS DEV - Private Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server entry
Does FS DEV - Private Server run smoothly?
30 server fps on average over the last 48 hours, never below 25. As many as 101,263 entities were in the world: buildings, deployables and the rest. Up to 3,341 MB of memory was used. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does FS DEV - Private Server run?
On Linux, FS DEV - Private Server runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is FS DEV - Private Server online, and how reliable is it?
The live count shows FS DEV - Private Server online right now. Going by its reported uptime, it restarted about 7 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. The first sighting by Rust Server History was on 13 September 2026.
Where is FS DEV - Private Server located?
You will find no region published by FS DEV - Private Server, and its region code is us5. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 23.161.168.58:28028 as the address.
Wipe history
What is the wipe schedule on FS DEV - Private Server?
The record holds too few of FS DEV - Private Server's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 209 days 1 hours ago its current world was made.
Population
How does FS DEV - Private Server rank against other Rust servers?
The last seven days of player hours place FS DEV - Private Server at #9,983, among the top 45% of all ranked servers.
How busy is FS DEV - Private Server?
Against 50 slots, FS DEV - Private Server records 0 players right now. The seven-day average stands at 0 players; the peak is 2.
Map and rules
What are the rules and settings on FS DEV - Private Server?
No gather rate is stated in the name of FS DEV - Private Server. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does FS DEV - Private Server run?
Seed 1337, size 6,000: such is the procedural map FS DEV - Private Server runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Custom Map.
Joining the server
How do I join FS DEV - Private Server?
Enter client.connect 23.161.168.58:28028 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://discord.com/invite/aBqd5Ry7Q3 is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$rus5,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$rus5
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.