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Exhibit no. 1,624Acc. 2026.1624

JP-APOLLO-RUST-PVE-SERVER

Rust server · in the archive since 13 September 2026

Online 219.164.228.12:28015 checked 7m ago

monthly wipes moddedcarbonpve
To visit
Players now 2/ 100
2% full
7-day average4peak 14
Rank#1,624top 7%
Last wipe27d agoThu 1 Oct, 23:08 UTC · monthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 20:30 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202623:08 UTC FW27d ago
    Peak
    30
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 4 Sep 202608:06 UTC55d ago
    Peak
    23
    Crowd
    halved by day 13
    Lasted
    27.6 days
    Players before
    4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

27.6 daysusual gapbetween real wipes
26wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 13

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 34d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctFri 4 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 30, 31 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0510152021:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on JP-APOLLO-RUST-PVE-SERVER mean?

The game's server browser reads these tags published by JP-APOLLO-RUST-PVE-SERVER: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts16 (Group limit): The team cap is 16; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^p (PvE): Player combat is off: the world is the threat; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include JP-APOLLO-RUST-PVE-SERVER?

These Rust Server History lists include JP-APOLLO-RUST-PVE-SERVER: Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

The record

Does JP-APOLLO-RUST-PVE-SERVER run smoothly?

Across the last 48 hours it averaged 47 server fps; the low was 23. Buildings, deployables and everything else in the world came to as many as 203,019 entities. Memory use peaked at 8,526 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does JP-APOLLO-RUST-PVE-SERVER run?

On Windows, JP-APOLLO-RUST-PVE-SERVER runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is JP-APOLLO-RUST-PVE-SERVER online, and how reliable is it?

The live count shows JP-APOLLO-RUST-PVE-SERVER online right now. The uptime it reports puts the last restart at about 22 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is JP-APOLLO-RUST-PVE-SERVER located?

Its name points to Asia, though JP-APOLLO-RUST-PVE-SERVER publishes no region tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 219.164.228.12:28015 as the address.

Wipe record

What does wipe day look like on JP-APOLLO-RUST-PVE-SERVER?

26 players on average was the busiest its recent wipes drew. On the latest wipe, 31 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 13 the crowd fell to below half when it did not hold.

What is the wipe schedule on JP-APOLLO-RUST-PVE-SERVER?

The force wipe is the only wipe on JP-APOLLO-RUST-PVE-SERVER, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 21 hours ago its current world was made. A monthly wipe schedule is published in its tags.

Player counts

How does JP-APOLLO-RUST-PVE-SERVER rank against other Rust servers?

Player hours over the last seven days put JP-APOLLO-RUST-PVE-SERVER at #1,624: a place in the top 7% of all ranked servers.

How busy is JP-APOLLO-RUST-PVE-SERVER?

Against 100 slots, JP-APOLLO-RUST-PVE-SERVER records 2 players right now. Stored history gives a seven-day average of 4 players and a peak of 14. Stored history puts the busiest hour of the past 48 at 10:00 UTC, averaging 9 players.

Map and rules

What are the rules and settings on JP-APOLLO-RUST-PVE-SERVER?

No gather rate is stated in the name of JP-APOLLO-RUST-PVE-SERVER. The group limit is 16 players. Recorded as pve, with this note: player combat is not allowed. Plugins or settings alter the game here, and the browser lists the server under Modded. Carbon plugins are running. The anti-cheat VAC from Valve is active.

Which map does JP-APOLLO-RUST-PVE-SERVER run?

Generated by the game at size 4,500 with seed 1739184776, the map on JP-APOLLO-RUST-PVE-SERVER is procedural. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join JP-APOLLO-RUST-PVE-SERVER?

Enter client.connect 219.164.228.12:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/9AcbMCKcvd.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players 100 slots are set on this server.
ts16
Group limit The team cap is 16.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly A monthly wipe applies here, as does the force wipe from Facepunch.

Gameplay

^p
PvE Player combat is off: the world is the threat.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.