Open every day, at every hour Admission free 11,873 servers and 96,161 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,627Acc. 2026.15627

TECH.C. Rust Server Season1

Rust server · in the archive since 15 September 2026

Offline 219.104.173.56:28015 checked 17d ago

moddedoxide
To visit
Players now 0/ 20
0% full
7-day average0peak –
Rank#15,627top 71%
Last wipe26d agoSat 3 Oct, 07:06 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 12 Oct 2026, 01:35 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202607:06 UTC26d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep12 Oct16 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on TECH.C. Rust Server Season1 mean?

The game's server browser reads these tags published by TECH.C. Rust Server Season1: gmrust (Game mode): This server runs standard Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include TECH.C. Rust Server Season1?

These Rust Server History lists include TECH.C. Rust Server Season1: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does TECH.C. Rust Server Season1 run?

The recorded build for TECH.C. Rust Server Season1 is Rust network protocol 2634 and build 166652 on Windows. Steam updates your game for you; joining needs the same protocol.

Is TECH.C. Rust Server Season1 online, and how reliable is it?

The record shows TECH.C. Rust Server Season1 offline at this moment, last seen 17 days 14 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 15 September 2026 is when Rust Server History first saw it.

Where is TECH.C. Rust Server Season1 located?

You will find no region published by TECH.C. Rust Server Season1. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 219.104.173.56:28015.

Wipe record

What is the wipe schedule on TECH.C. Rust Server Season1?

Its rhythm is not yet clear: too few of TECH.C. Rust Server Season1's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 26 days 9 hours ago.

Population

How does TECH.C. Rust Server Season1 rank against other Rust servers?

Player hours over the last seven days put TECH.C. Rust Server Season1 at #15,627: a place in the top 71% of all ranked servers.

How busy is TECH.C. Rust Server Season1?

The last sighting of TECH.C. Rust Server Season1 in the live count was 17 days 14 hours ago; it is offline now.

Map and rules

What are the rules and settings on TECH.C. Rust Server Season1?

No gather rate is stated in the name of TECH.C. Rust Server Season1. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does TECH.C. Rust Server Season1 run?

A procedural map is what TECH.C. Rust Server Season1 runs; the game generates it.

Joining the server

How do I join TECH.C. Rust Server Season1?

Entering client.connect 219.104.173.56:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs166652
Build Build number: 166652.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.