Open every day, at every hour Admission free 11,692 servers and 37,024 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 2,779Acc. 2026.2779

Snow_Main

Rust server · in the archive since 16 October 2026

Offline 217.60.245.30:28015 checked 4d ago

moddedoxide
To visit
Players now 3/ 150
2% full
7-day average3peak 12
Rank#2,779top 12%
Last wipe5d agoFri 23 Oct, 16:51 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 24 Oct 2026, 21:00 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202616:51 UTC5d ago
    Peak
    12
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Wed 21 Oct 202611:15 UTC7d ago
    Peak
    13
    Crowd
    held half
    Lasted
    2.2 days
    Players before
    2
  3. Tue 20 Oct 202615:43 UTC8d ago
    Peak
    13
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  4. Sat 17 Oct 202617:02 UTC11d ago
    Peak
    17
    Crowd
    halved by day 1
    Lasted
    2.9 days
    Players before
    0
  5. Fri 16 Oct 202621:28 UTC12d ago
    Peak
    17
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
13wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 23 OctWed 21 OctTue 20 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 18 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Snow_Main mean?

The game's server browser reads these tags published by Snow_Main: gmrust (Game mode): This server runs standard Rust survival; mp150 (Max players): The server holds 150 slots; ts1000 (Group limit): Teams are capped at 1000; v2617 (Protocol): Your game must run protocol 2617 to join; cs140534 (Build): This server runs game build 140534; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Snow_Main?

The Rust Server History lists that feature Snow_Main are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

The record

Which version of Rust does Snow_Main run?

Rust network protocol 2617 and build 140534 is the build Snow_Main runs, on Linux. The protocol must match to join, and Steam handles that update.

Is Snow_Main online, and how reliable is it?

Offline now, Snow_Main was last seen 4 days 5 hours ago. Of 168 hours in the last 7 full days, 70 were up: 42% of the time. The first sighting by Rust Server History was on 16 October 2026.

Where is Snow_Main located?

There is no region published by Snow_Main. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 217.60.245.30:28015.

Wipe log

What does wipe day look like on Snow_Main?

13 players on average was the busiest its recent wipes drew. On the latest wipe, 18 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on Snow_Main?

No next wipe can be predicted: Snow_Main wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 5 days 10 hours ago its current world was made.

Player record

How does Snow_Main rank against other Rust servers?

Over seven days of player hours, Snow_Main ranks #2,779, inside the top 12% of all ranked servers.

How busy is Snow_Main?

The last sighting of Snow_Main in the live count was 4 days 5 hours ago; it is offline now. Stored history gives a seven-day average of 3 players and a peak of 12.

Rules and settings

What are the rules and settings on Snow_Main?

The name of Snow_Main carries no gather rate. You may play in groups of up to 1000 players. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The anti-cheat VAC from Valve is disabled.

Which map does Snow_Main run?

A procedural map of size 3,000 with seed 645654 is what Snow_Main runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join Snow_Main?

Enter client.connect 217.60.245.30:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. You will find its website at https://free-rust.pro.

The label explained

Server tags

What each tag this server publishes means.

Published as mp150,ptrak,$r?,v2617,gmrust,cs140534,ts1000,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp150
Max players The server holds 150 slots.
ts1000
Group limit Teams are capped at 1000.
v2617
Protocol Your game must run protocol 2617 to join.
cs140534
Build This server runs game build 140534.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.