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Exhibit no. 15,917Acc. 2026.15917

Test

Rust server · in the archive since 13 September 2026

Offline 217.60.240.126:25570 checked 27d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,917top 69%
Last wipe28d agoThu 1 Oct, 18:52 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 2 Oct 2026, 08:56 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202617:32 UTC FW28d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 28 Sep 202617:53 UTC31d ago
    Peak
    4
    Crowd
    held half
    Lasted
    3 days
    Players before
    0
  3. Sun 13 Sep 202612:14 UTC46d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    15.2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 13 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Test mean?

You can see the tags Test publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Test?

These Rust Server History lists include Test: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does Test run?

Rust network protocol 2634 and build 166494 is the build Test runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Test online, and how reliable is it?

The record shows Test offline at this moment, last seen 27 days 17 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Test located?

No region is published by Test. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 217.60.240.126:25570 as the address.

Wipe log

What does wipe day look like on Test?

2 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 50% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on Test?

No next wipe can be predicted: Test wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 28 days 8 hours ago.

Population

How does Test rank against other Rust servers?

The last seven days of player hours place Test at #15,917, among the top 69% of all ranked servers.

How busy is Test?

No current count exists for Test; it was last seen 27 days 17 hours ago.

Rules and settings

What are the rules and settings on Test?

You will not find a gather rate in the name of Test. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does Test run?

Generated by the game, the map on Test is procedural.

Joining the server

How do I join Test?

Press F1 in Rust to open the console, then enter client.connect 217.60.240.126:25570 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs166494
Build This server runs game build 166494.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.