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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,308Acc. 2026.15308

Local Dev Server (Carbon)

Rust server · in the archive since 19 October 2026

Offline 217.253.82.128:28505 checked 10d ago

moddedcarbon
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,308top 70%
Last wipe10d agoMon 19 Oct, 11:21 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Local Dev Server (Carbon) mean?

The game's server browser reads these tags published by Local Dev Server (Carbon): gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166655 (Build): The game build is 166655; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Local Dev Server (Carbon)?

The Rust Server History lists that feature Local Dev Server (Carbon) are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Which version of Rust does Local Dev Server (Carbon) run?

Rust network protocol 2634 and build 166655 is the build Local Dev Server (Carbon) runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Local Dev Server (Carbon) online, and how reliable is it?

Local Dev Server (Carbon) was last seen 10 days 5 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 19 October 2026.

Where is Local Dev Server (Carbon) located?

There is no region published by Local Dev Server (Carbon). Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 217.253.82.128:28505.

Wipe history

What is the wipe schedule on Local Dev Server (Carbon)?

The rhythm of Local Dev Server (Carbon) cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 10 days 5 hours ago its current world was made.

Population

How does Local Dev Server (Carbon) rank against other Rust servers?

The last seven days of player hours place Local Dev Server (Carbon) at #15,308, among the top 70% of all ranked servers.

How busy is Local Dev Server (Carbon)?

The last sighting of Local Dev Server (Carbon) in the live count was 10 days 5 hours ago; it is offline now.

Rules, map

What are the rules and settings on Local Dev Server (Carbon)?

No gather rate is stated in the name of Local Dev Server (Carbon). No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC from Valve is switched on.

How to join

How do I join Local Dev Server (Carbon)?

Press F1 in Rust to open the console, then enter client.connect 217.253.82.128:28505 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166655
Build The game build is 166655.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.