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Exhibit no. 14,398Acc. 2026.14398

Staging Carbon

Rust server · in the archive since 19 September 2026

Offline 217.233.132.176:28015 checked 29d ago

moddedcarbon
To visit
Players now 1/ 1
100% full
7-day average0peak –
Rank#14,398top 60%
Last wipe29d agoWed 30 Sep, 12:59 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 30 Sep 2026, 14:51 UTCAll times UTC.

The record of each wipe

  1. Wed 30 Sep 202612:59 UTC29d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 25 Sep 202610:05 UTC34d ago
    Peak
    1
    Crowd
    –
    Lasted
    5.1 days
    Players before
    1
  3. Wed 23 Sep 202622:19 UTC36d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Wed 30 SepFri 25 SepWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Staging Carbon mean?

The game's server browser reads these tags published by Staging Carbon: gmvanilla (Game mode): Vanilla survival is the mode; mp1 (Max players): Slot count: 1; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166318 (Build): Build number: 166318; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Staging Carbon?

These Rust Server History lists include Staging Carbon: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server record

Which version of Rust does Staging Carbon run?

The recorded build for Staging Carbon is Rust network protocol 2634 and build 166318 on Windows. The protocol must match to join, and Steam handles that update.

Is Staging Carbon online, and how reliable is it?

The record shows Staging Carbon offline at this moment, last seen 29 days 11 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 19 September 2026 is when Rust Server History first saw it.

Where is Staging Carbon located?

No region is published by Staging Carbon. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 217.233.132.176:28015.

Wipe log

What does wipe day look like on Staging Carbon?

At their busiest, its recent wipes drew an average of 1 players. 1 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Staging Carbon?

There is no next wipe to predict on Staging Carbon, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 29 days 13 hours ago, the current world is what it runs now.

Player counts

How does Staging Carbon rank against other Rust servers?

Over seven days of player hours, Staging Carbon ranks #14,398, inside the top 60% of all ranked servers.

How busy is Staging Carbon?

The last sighting of Staging Carbon in the live count was 29 days 11 hours ago; it is offline now.

Map and rules

What are the rules and settings on Staging Carbon?

You will not find a gather rate in the name of Staging Carbon. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Carbon. VAC from Valve is switched on.

Which map does Staging Carbon run?

The game generates the map on Staging Carbon, which is procedural.

Joining the server

How do I join Staging Carbon?

Entering client.connect 217.233.132.176:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs166318,ts8,^z,^y

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp1
Max players Slot count: 1.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166318
Build Build number: 166318.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.