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Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 13,842Acc. 2026.13842

MiniCore Dev

Rust server · in the archive since 2 October 2026

Offline 217.217.244.78:28015 checked 24d ago

moddedcarbon
To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#13,842top 61%
Last wipe25d agoFri 2 Oct, 13:28 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on MiniCore Dev mean?

These tags from MiniCore Dev, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include MiniCore Dev?

The Rust Server History lists that feature MiniCore Dev are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Which version of Rust does MiniCore Dev run?

The recorded build for MiniCore Dev is Rust network protocol 2634 and build 166494 on Windows. The protocol must match to join, and Steam handles that update.

Is MiniCore Dev online, and how reliable is it?

Offline now, MiniCore Dev was last seen 24 days 19 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 2 October 2026 is when Rust Server History first saw it.

Where is MiniCore Dev located?

No region is published by MiniCore Dev. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 217.217.244.78:28015.

Wipe history

What is the wipe schedule on MiniCore Dev?

The record holds too few of MiniCore Dev's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 25 days 4 hours ago its current world was made.

Player counts

How does MiniCore Dev rank against other Rust servers?

The last seven days of player hours place MiniCore Dev at #13,842, among the top 61% of all ranked servers.

How busy is MiniCore Dev?

MiniCore Dev is offline at present, having last been seen 24 days 19 hours ago.

Rules and settings

What are the rules and settings on MiniCore Dev?

The name of MiniCore Dev carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Carbon. VAC from Valve is switched on.

Join record

How do I join MiniCore Dev?

Press F1 in Rust to open the console, then enter client.connect 217.217.244.78:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.