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Exhibit no. 16,028Acc. 2026.16028
MiniCore Dev
Rust server · in the archive since 29 September 2026
Offline 217.217.244.41:28015 checked 27d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
29 Sep Last seen 29 Sep17:12
a wipe on recordthe monthly force wipeexpectedlast seen, 29 Sep 2026, 22:54 UTCAll times UTC.
The record of each wipe
-
Tue 29 Sep 202617:12 UTC28d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on MiniCore Dev mean?
These tags from MiniCore Dev, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include MiniCore Dev?
The Rust Server History lists that feature MiniCore Dev are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server record
Which version of Rust does MiniCore Dev run?
Rust network protocol 2633 and build 165217 is the build MiniCore Dev runs, on Windows. Steam updates your game for you; joining needs the same protocol.
Is MiniCore Dev online, and how reliable is it?
MiniCore Dev was last seen 27 days 20 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 29 September 2026.
Where is MiniCore Dev located?
No region is published by MiniCore Dev. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 217.217.244.41:28015 as the address.
Wipe record
What does wipe day look like on MiniCore Dev?
An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.
What is the wipe schedule on MiniCore Dev?
The rhythm of MiniCore Dev cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 28 days 2 hours ago its current world was made.
Player record
How does MiniCore Dev rank against other Rust servers?
Over seven days of player hours, MiniCore Dev ranks #16,028, inside the top 67% of all ranked servers.
How busy is MiniCore Dev?
The last sighting of MiniCore Dev in the live count was 27 days 20 hours ago; it is offline now.
Map and rules
What are the rules and settings on MiniCore Dev?
The name of MiniCore Dev carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC from Valve is switched on.
Which map does MiniCore Dev run?
Generated by the game, the map on MiniCore Dev is procedural.
Joining the server
How do I join MiniCore Dev?
Press F1 in Rust to open the console, then enter client.connect 217.217.244.41:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.