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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 16,699Acc. 2026.16699

MiniCore Dev

Rust server · in the archive since 30 September 2026

Offline 217.217.244.22:28015 checked 27d ago

moddedcarbon
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#16,699top 70%
Last wipe29d agoTue 29 Sep, 17:12 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on MiniCore Dev mean?

The game's server browser reads these tags published by MiniCore Dev: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include MiniCore Dev?

These Rust Server History lists include MiniCore Dev: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server record

Which version of Rust does MiniCore Dev run?

On Windows, MiniCore Dev runs Rust network protocol 2633 and build 165217. Steam updates your game for you; joining needs the same protocol.

Is MiniCore Dev online, and how reliable is it?

The record shows MiniCore Dev offline at this moment, last seen 27 days 23 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 30 September 2026.

Where is MiniCore Dev located?

No region is published by MiniCore Dev. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 217.217.244.22:28015.

Wipe record

What is the wipe schedule on MiniCore Dev?

The record holds too few of MiniCore Dev's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 29 days 4 hours ago, the current world is what it runs now.

Player counts

How does MiniCore Dev rank against other Rust servers?

Over seven days of player hours, MiniCore Dev ranks #16,699, inside the top 70% of all ranked servers.

How busy is MiniCore Dev?

The last sighting of MiniCore Dev in the live count was 27 days 23 hours ago; it is offline now.

Rules and settings

What are the rules and settings on MiniCore Dev?

No gather rate is stated in the name of MiniCore Dev. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Carbon plugins are running. The anti-cheat VAC from Valve is active.

Which map does MiniCore Dev run?

A procedural map is what MiniCore Dev runs; the game generates it.

Join record

How do I join MiniCore Dev?

Press F1 in Rust to open the console, then enter client.connect 217.217.244.22:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build This server runs game build 165217.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.