Open every day, at every hour Admission free 11,732 servers and 51,299 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 6,607Acc. 2026.6607

Revenants.gg Rust CoD Zombies

Rust server, EU · in the archive since 16 September 2026

Online EU 217.182.197.185:28014 checked 9m ago

moddedcarbonpve
To visit
Players now 0/ 100
0% full
7-day average0peak 2
Rank#6,607top 30% · #1941 in EU
Last wipe27d agoThu 1 Oct, 18:00 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 23:45 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202618:00 UTC FW27d ago
    Peak
    49
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 28 Sep 202609:30 UTC30d ago
    Peak
    2
    Crowd
    held half
    Lasted
    3.4 days
    Players before
    1
  3. Sun 27 Sep 202612:31 UTC31d ago
    Peak
    6
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1
  4. Sat 26 Sep 202613:20 UTC32d ago
    Peak
    6
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  5. Fri 25 Sep 202610:43 UTC33d ago
    Peak
    3
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  6. Thu 24 Sep 202618:52 UTC34d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.7 days
    Players before
    1
  7. Sat 19 Sep 202610:41 UTC39d ago
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    5.3 days
    Players before
    1
  8. Fri 18 Sep 202620:55 UTC40d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.6 days
    Players before
    1
  9. Fri 18 Sep 202610:46 UTC40d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.4 days
    Players before
    1
  10. Thu 17 Sep 202619:14 UTC41d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.6 days
    Players before
    1
Open the archive box: 2 earlier wipes
  1. Thu 17 Sep 202609:26 UTC41d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    1
  2. Wed 16 Sep 202617:16 UTC42d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.7 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
19wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 49, 17 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5200:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

Who runs Revenants.gg Rust CoD Zombies?

No other server we track uses the revenants.gg hostname that Revenants.gg Rust CoD Zombies publishes.

What do the server tags on Revenants.gg Rust CoD Zombies mean?

You can see the tags Revenants.gg Rust CoD Zombies publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, with loot supplied; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use; EU (Europe): Its entry in the server browser sits under Europe. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Revenants.gg Rust CoD Zombies?

These Rust Server History lists include Revenants.gg Rust CoD Zombies: European Rust servers, Modded Rust servers: the record, Rust aim training servers, Rust PvE servers, on record and Rust servers with zombies in the name. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Server entry

Does Revenants.gg Rust CoD Zombies run smoothly?

97 server fps on average over the last 48 hours, never below 84. As many as 807 entities were in the world: buildings, deployables and the rest. Up to 1,917 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Revenants.gg Rust CoD Zombies run?

Rust network protocol 2635 and build 168909 is the build Revenants.gg Rust CoD Zombies runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Revenants.gg Rust CoD Zombies online, and how reliable is it?

At this moment Revenants.gg Rust CoD Zombies is online. Going by its reported uptime, it restarted about 9 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. 16 September 2026 is when Rust Server History first saw it.

Where is Revenants.gg Rust CoD Zombies located?

In Europe, Revenants.gg Rust CoD Zombies lists itself with its EU tag. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 217.182.197.185:28014.

Wipe record

What does wipe day look like on Revenants.gg Rust CoD Zombies?

An average peak of 19 players was drawn by its recent wipes. On the latest wipe, 17 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 100% of its recent wipes.

What is the wipe schedule on Revenants.gg Rust CoD Zombies?

No next wipe can be predicted: Revenants.gg Rust CoD Zombies wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 27 days 5 hours ago its current world was made.

Player counts

How does Revenants.gg Rust CoD Zombies rank against other Rust servers?

Revenants.gg Rust CoD Zombies takes #1,941 in Europe on seven-day player hours, with #6,607 overall and a place in the top 30% of all ranked servers.

How busy is Revenants.gg Rust CoD Zombies?

Against 100 slots, Revenants.gg Rust CoD Zombies records 0 players right now. Stored history gives a seven-day average of 0 players and a peak of 2. The busiest hour of the last 48 was 14:00 UTC, averaging 1 players.

Rules, map

What are the rules and settings on Revenants.gg Rust CoD Zombies?

No gather rate is stated in the name of Revenants.gg Rust CoD Zombies. No group may exceed 8 players, the default set by the game. Recorded as minigames & battle royale, with this note: parkour, arenas, battle royale and Bedwars. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. VAC from Valve is switched on.

Which map does Revenants.gg Rust CoD Zombies run?

A procedural map of size 3,500 with seed 28219 is what Revenants.gg Rust CoD Zombies runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Revenants.gg COD ZOMBIES.

Join record

How do I join Revenants.gg Rust CoD Zombies?

Enter client.connect 217.182.197.185:28014 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://revenants.gg is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^e,^d,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players 100 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.
^d
Combat training Training for aim and PvP, with loot supplied.
^p
PvE The danger comes from the world, not other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Region

EU
Europe Its entry in the server browser sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.