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Exhibit no. 15,496Acc. 2026.15496
Local Input Inversion POC
Rust server · in the archive since 22 September 2026
Offline 217.178.133.64:28015 checked 36d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Local Input Inversion POC mean?
The game's server browser reads these tags published by Local Input Inversion POC: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slot count: 4; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Local Input Inversion POC?
These Rust Server History lists include Local Input Inversion POC: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server entry
Which version of Rust does Local Input Inversion POC run?
The recorded build for Local Input Inversion POC is Rust network protocol 2633 and build 164530 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Local Input Inversion POC online, and how reliable is it?
The record shows Local Input Inversion POC offline at this moment, last seen 36 days 15 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 22 September 2026.
Where is Local Input Inversion POC located?
No region is published by Local Input Inversion POC. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 217.178.133.64:28015 as the address.
Wipe record
What is the wipe schedule on Local Input Inversion POC?
The record holds too few of Local Input Inversion POC's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 36 days 15 hours ago, the current world is what it runs now.
Player counts
How does Local Input Inversion POC rank against other Rust servers?
Player hours over the last seven days put Local Input Inversion POC at #15,496: a place in the top 67% of all ranked servers.
How busy is Local Input Inversion POC?
Local Input Inversion POC is offline at present, having last been seen 36 days 15 hours ago.
Rules and settings
What are the rules and settings on Local Input Inversion POC?
You will not find a gather rate in the name of Local Input Inversion POC. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does Local Input Inversion POC run?
The game generates the map on Local Input Inversion POC, which is procedural.
Join record
How do I join Local Input Inversion POC?
Enter client.connect 217.178.133.64:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp4,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp4
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.