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Exhibit no. 15,256Acc. 2026.15256

[TEST] Dev Server

Rust server · in the archive since 30 September 2026

Offline 217.154.121.4:28015 checked 9d ago

moddedcarbon
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,256top 69%
Last wipe10d agoSat 17 Oct, 23:10 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 18 Oct 2026, 20:10 UTCAll times UTC.

The record of each wipe

  1. Sat 17 Oct 202623:10 UTC10d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sat 17 Oct 202616:45 UTC10d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  3. Fri 16 Oct 202621:07 UTC11d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  4. Thu 15 Oct 202618:17 UTC12d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  5. Fri 2 Oct 202620:54 UTC25d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    12.9 days
    Players before
    1
  6. Thu 1 Oct 202620:09 UTC FW26d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  7. Wed 30 Sep 202619:07 UTC27d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k30 Sep5 Oct10 Oct15 Oct20 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on [TEST] Dev Server mean?

These tags from [TEST] Dev Server, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include [TEST] Dev Server?

These Rust Server History lists include [TEST] Dev Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Which version of Rust does [TEST] Dev Server run?

Rust network protocol 2634 and build 167781 is the build [TEST] Dev Server runs, on Linux. The protocol must match to join, and Steam handles that update.

Is [TEST] Dev Server online, and how reliable is it?

Offline now, [TEST] Dev Server was last seen 9 days 7 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 30 September 2026.

Where is [TEST] Dev Server located?

No region is published by [TEST] Dev Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 217.154.121.4:28015.

Wipe log

What does wipe day look like on [TEST] Dev Server?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on [TEST] Dev Server?

No next wipe can be predicted: [TEST] Dev Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 10 days 4 hours ago, the current world is what it runs now.

Player record

How does [TEST] Dev Server rank against other Rust servers?

The last seven days of player hours place [TEST] Dev Server at #15,256, among the top 69% of all ranked servers.

How busy is [TEST] Dev Server?

No current count exists for [TEST] Dev Server; it was last seen 9 days 7 hours ago.

Rules, map

What are the rules and settings on [TEST] Dev Server?

You will not find a gather rate in the name of [TEST] Dev Server. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. VAC from Valve is switched on.

Join record

How do I join [TEST] Dev Server?

Enter client.connect 217.154.121.4:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.