Open every day, at every hour Admission free 11,617 servers and 35,735 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,025Acc. 2026.15025

TroubleChute

Rust server · in the archive since 14 September 2026

Offline 217.142.31.115:28015 checked 44d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,025no region published
Last wipe44d agoMon 14 Sep, 15:01 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on TroubleChute mean?

The game's server browser reads these tags published by TroubleChute: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include TroubleChute?

These Rust Server History lists include TroubleChute: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does TroubleChute run?

On Windows, TroubleChute runs Rust network protocol 2633 and build 163794. Steam updates your game for you; joining needs the same protocol.

Is TroubleChute online, and how reliable is it?

Offline now, TroubleChute was last seen 44 days 14 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 14 September 2026.

Where is TroubleChute located?

You will find no region published by TroubleChute. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 217.142.31.115:28015 as the address.

Wipe record

What is the wipe schedule on TroubleChute?

The record holds too few of TroubleChute's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 44 days 15 hours ago, the current world is what it runs now.

Population

How does TroubleChute rank against other Rust servers?

Over seven days of player hours, TroubleChute ranks #15,025, inside the top – of all ranked servers.

How busy is TroubleChute?

The last sighting of TroubleChute in the live count was 44 days 14 hours ago; it is offline now.

Map and rules

What are the rules and settings on TroubleChute?

The name of TroubleChute carries no gather rate. The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does TroubleChute run?

Generated by the game, the map on TroubleChute is procedural.

Joining the server

How do I join TroubleChute?

Press F1 in Rust to open the console, then enter client.connect 217.142.31.115:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.