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Exhibit no. 14,302Acc. 2026.14302

[US] ICEFUSE TEST SERVER 1

Rust server · in the archive since 13 September 2026

Online 216.39.240.61:28012 checked 7m ago

weekly wipes moddedcarbon
To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#14,302top 64%
Last wipe3d agoTue 27 Oct, 03:07 UTC · weekly schedule
Next wipe23hSat 31 Oct, 03:08 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 03:10 UTCAll times UTC.

The record of each wipe

  1. Tue 27 Oct 202603:07 UTC3d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 24 Oct 202603:08 UTC6d ago
    Peak
    1
    Crowd
    held half
    Lasted
    3 days
    Players before
    0
  3. Wed 21 Oct 202605:17 UTC8d ago
    Peak
    0
    Crowd
    –
    Lasted
    2.9 days
    Players before
    0
  4. Sat 17 Oct 202603:08 UTC13d ago
    Peak
    0
    Crowd
    –
    Lasted
    4.1 days
    Players before
    0
  5. Tue 13 Oct 202603:07 UTC17d ago
    Peak
    0
    Crowd
    –
    Lasted
    4 days
    Players before
    0
  6. Sat 10 Oct 202603:07 UTC20d ago
    Peak
    0
    Crowd
    –
    Lasted
    3 days
    Players before
    0
  7. Tue 6 Oct 202603:10 UTC24d ago
    Peak
    0
    Crowd
    –
    Lasted
    4 days
    Players before
    0
  8. Thu 1 Oct 202618:01 UTC FW28d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    4.4 days
    Players before
    0
  9. Tue 29 Sep 202603:09 UTC31d ago
    Peak
    0
    Crowd
    –
    Lasted
    2.6 days
    Players before
    0
  10. Mon 28 Sep 202617:02 UTC31d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
Open the archive box: 4 earlier wipes
  1. Thu 24 Sep 202611:23 UTC35d ago
    Peak
    0
    Crowd
    –
    Lasted
    4.2 days
    Players before
    0
  2. Tue 22 Sep 202603:09 UTC38d ago
    Peak
    0
    Crowd
    –
    Lasted
    2.3 days
    Players before
    0
  3. Sat 19 Sep 202603:09 UTC41d ago
    Peak
    0
    Crowd
    –
    Lasted
    3 days
    Players before
    0
  4. Tue 15 Sep 202603:09 UTC45d ago
    Peak
    0
    Crowd
    –
    Lasted
    4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

fixed weekdays

Next wipe Saturday 31 October, 03:08 UTC, in 23h. Every Tuesday at 03:07 and every Saturday at 03:08 UTC · high confidence

3.5 daysusual gapbetween real wipes
88%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

Coming wipes

  1. 23hSat 31 Oct, 03:08 UTC
  2. 3d 23hTue 3 Nov, 03:07 UTC
  3. 6d 15hThu 5 Nov, 19:00 UTCFW
  4. 7d 23hSat 7 Nov, 03:08 UTC
  5. 10d 23hTue 10 Nov, 03:07 UTC
  6. 14d 23hSat 14 Nov, 03:08 UTC
  7. 17d 23hTue 17 Nov, 03:07 UTC
  8. 21d 23hSat 21 Nov, 03:08 UTC

The first 48 hours of its last wipes

Tue 27 OctSat 24 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 32 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75104:0013:0023:0007:0016:0001:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304004:0013:0023:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on [US] ICEFUSE TEST SERVER 1 mean?

The game's server browser reads these tags published by [US] ICEFUSE TEST SERVER 1: gmvanilla (Game mode): This server runs vanilla survival; mp100 (Max players): Slot count: 100; ts100 (Group limit): A team may hold no more than 100; v2635 (Protocol): Your game must run protocol 2635 to join; cs169621 (Build): The game build is 169621; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^w (Weekly): The server wipes weekly; ^d (Combat training): Training for aim and PvP, with loot supplied; ^i (Battlefield): Kits and high rates make this a fast PvP server; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include [US] ICEFUSE TEST SERVER 1?

The Rust Server History lists that feature [US] ICEFUSE TEST SERVER 1 are: Modded Rust servers: the record, Rust aim training servers, Rust battlefield servers and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

The record

Does [US] ICEFUSE TEST SERVER 1 run smoothly?

30 server fps on average over the last 48 hours, never below 30. Buildings, deployables and everything else in the world came to as many as 31,000 entities. Up to 2,115 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does [US] ICEFUSE TEST SERVER 1 run?

On Linux, [US] ICEFUSE TEST SERVER 1 runs Rust network protocol 2635 and build 169621. The protocol must match to join, and Steam handles that update.

Is [US] ICEFUSE TEST SERVER 1 online, and how reliable is it?

The live count shows [US] ICEFUSE TEST SERVER 1 online right now. About 20 hours ago is when it last restarted, judged by the uptime it reports. It was up for 140 of 168 hours in the last 7 full days, 83% of the time. First seen by Rust Server History on 13 September 2026.

Where is [US] ICEFUSE TEST SERVER 1 located?

Its name points to North America, though [US] ICEFUSE TEST SERVER 1 publishes no region tag. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 216.39.240.61:28012.

Wipe record

What does wipe day look like on [US] ICEFUSE TEST SERVER 1?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 32 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on [US] ICEFUSE TEST SERVER 1?

A every Tuesday at 03:07 and every Saturday at 03:08 UTC rhythm governs the wipes on [US] ICEFUSE TEST SERVER 1. On Saturday 31 October at 03:08 UTC its next wipe is due. 3 days ago its current world was made. A weekly wipe schedule is published in its tags.

Population

How does [US] ICEFUSE TEST SERVER 1 rank against other Rust servers?

Player hours over the last seven days put [US] ICEFUSE TEST SERVER 1 at #14,302: a place in the top 64% of all ranked servers.

How busy is [US] ICEFUSE TEST SERVER 1?

Against 100 slots, [US] ICEFUSE TEST SERVER 1 records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 1. Stored history puts the busiest hour of the past 48 at 11:00 UTC, averaging 0 players.

Rules, map

What are the rules and settings on [US] ICEFUSE TEST SERVER 1?

No gather rate is stated in the name of [US] ICEFUSE TEST SERVER 1. No group may exceed 100 players. combat training is the game mode, aim practice and PvP drills, loot supplied. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. VAC from Valve is switched on.

Which map does [US] ICEFUSE TEST SERVER 1 run?

Seed 1088026125, size 3,250: such is the procedural map [US] ICEFUSE TEST SERVER 1 runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Its map carries the name: Wiped 2 days ago.

How to join

How do I join [US] ICEFUSE TEST SERVER 1?

Enter client.connect 216.39.240.61:28012 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://icefuse.com/ is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,^d,^i,gmvanilla,cs169621,ts100

Game

gmvanilla
Game mode This server runs vanilla survival.
mp100
Max players Slot count: 100.
ts100
Group limit A team may hold no more than 100.
v2635
Protocol Your game must run protocol 2635 to join.
cs169621
Build The game build is 169621.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly The server wipes weekly.

Gameplay

^d
Combat training Training for aim and PvP, with loot supplied.
^i
Battlefield Kits and high rates make this a fast PvP server.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.