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Exhibit no. 15,402Acc. 2026.15402

INSANITY GAMING SEASON 1.0

Rust server · in the archive since 19 September 2026

Offline 216.201.74.23:10000 checked 39d ago

monthly wipes vanilla
To visit
Players now 0/ 40
0% full
7-day average0peak –
Rank#15,402no region published
Last wipe39d agoSat 19 Sep, 16:15 UTC · monthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on INSANITY GAMING SEASON 1.0 mean?

The game's server browser reads these tags published by INSANITY GAMING SEASON 1.0: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include INSANITY GAMING SEASON 1.0?

These Rust Server History lists include INSANITY GAMING SEASON 1.0: Rust community servers and The vanilla Rust servers on record. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Server record

Which version of Rust does INSANITY GAMING SEASON 1.0 run?

Rust network protocol 2633 and build 164530 is the build INSANITY GAMING SEASON 1.0 runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is INSANITY GAMING SEASON 1.0 online, and how reliable is it?

Offline now, INSANITY GAMING SEASON 1.0 was last seen 39 days 10 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 19 September 2026.

Where is INSANITY GAMING SEASON 1.0 located?

You will find no region published by INSANITY GAMING SEASON 1.0. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 216.201.74.23:10000.

Wipe record

What is the wipe schedule on INSANITY GAMING SEASON 1.0?

An estimate from the force wipe gives INSANITY GAMING SEASON 1.0's next wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. 39 days 11 hours ago its current world was made. A monthly wipe schedule is published in its tags.

Player counts

How does INSANITY GAMING SEASON 1.0 rank against other Rust servers?

The last seven days of player hours place INSANITY GAMING SEASON 1.0 at #15,402, among the top – of all ranked servers.

How busy is INSANITY GAMING SEASON 1.0?

The last sighting of INSANITY GAMING SEASON 1.0 in the live count was 39 days 10 hours ago; it is offline now.

Map and rules

What are the rules and settings on INSANITY GAMING SEASON 1.0?

You will not find a gather rate in the name of INSANITY GAMING SEASON 1.0. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. The name vanilla is used here: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.

Which map does INSANITY GAMING SEASON 1.0 run?

The game generates the map on INSANITY GAMING SEASON 1.0, which is procedural.

Join record

How do I join INSANITY GAMING SEASON 1.0?

Entering client.connect 216.201.74.23:10000 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2633,^m,^v,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Facepunch's force wipe falls on this server, and a wipe comes once a month.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.