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Exhibit no. 8,551Acc. 2026.8551
Rust Defensive Telemetry Lab
Rust server · in the archive since 11 October 2026
Offline 216.146.25.53:28015 checked 4d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Rust Defensive Telemetry Lab mean?
You can see the tags Rust Defensive Telemetry Lab publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Rust Defensive Telemetry Lab?
The Rust Server History lists that feature Rust Defensive Telemetry Lab are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Which version of Rust does Rust Defensive Telemetry Lab run?
The recorded build for Rust Defensive Telemetry Lab is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.
Is Rust Defensive Telemetry Lab online, and how reliable is it?
The record shows Rust Defensive Telemetry Lab offline at this moment, last seen 4 days 7 hours ago. It was up for 12 of 168 hours in the last 7 full days, 7% of the time. The first sighting by Rust Server History was on 11 October 2026.
Where is Rust Defensive Telemetry Lab located?
You will find no region published by Rust Defensive Telemetry Lab. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 216.146.25.53:28015.
Wipe log
What is the wipe schedule on Rust Defensive Telemetry Lab?
The record holds too few of Rust Defensive Telemetry Lab's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 17 days 9 hours ago.
Player record
How does Rust Defensive Telemetry Lab rank against other Rust servers?
The last seven days of player hours place Rust Defensive Telemetry Lab at #8,551, among the top 38% of all ranked servers.
How busy is Rust Defensive Telemetry Lab?
The last sighting of Rust Defensive Telemetry Lab in the live count was 4 days 7 hours ago; it is offline now. Stored history gives a seven-day average of 1 players and a peak of 2.
Map and rules
What are the rules and settings on Rust Defensive Telemetry Lab?
No gather rate is stated in the name of Rust Defensive Telemetry Lab. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does Rust Defensive Telemetry Lab run?
The game generates the map on Rust Defensive Telemetry Lab, which is procedural.
Join record
How do I join Rust Defensive Telemetry Lab?
Entering client.connect 216.146.25.53:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.