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Exhibit no. 15,460Acc. 2026.15460

Server_216_DevBlog

Rust server · in the archive since 22 September 2026

Offline 213.5.195.22:28015 checked 36d ago

modded
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,460top 67%
Last wipe36d agoTue 22 Sep, 16:39 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Server_216_DevBlog mean?

These tags from Server_216_DevBlog, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; v2180 (Protocol): The server runs game protocol 2180; matching it is required to join; oxide (Oxide): A plugin framework, Oxide (uMod), is installed here; modded (Modded): Plugins or settings alter the game, so it is listed under Modded; hdf93daba (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it; stok (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Server_216_DevBlog?

These Rust Server History lists include Server_216_DevBlog: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded.

Server record

Which version of Rust does Server_216_DevBlog run?

The recorded build for Server_216_DevBlog is Rust network protocol 2180 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Server_216_DevBlog online, and how reliable is it?

Offline now, Server_216_DevBlog was last seen 36 days 21 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 22 September 2026.

Where is Server_216_DevBlog located?

There is no region published by Server_216_DevBlog. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 213.5.195.22:28015.

Wipe history

What is the wipe schedule on Server_216_DevBlog?

The record holds too few of Server_216_DevBlog's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 36 days 21 hours ago its current world was made.

Player record

How does Server_216_DevBlog rank against other Rust servers?

Player hours over the last seven days put Server_216_DevBlog at #15,460: a place in the top 67% of all ranked servers.

How busy is Server_216_DevBlog?

Server_216_DevBlog is offline at present, having last been seen 36 days 21 hours ago.

Rules, map

What are the rules and settings on Server_216_DevBlog?

No gather rate is stated in the name of Server_216_DevBlog. The entry carries no group limit. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The anti-cheat VAC from Valve is disabled.

Which map does Server_216_DevBlog run?

The game generates the map on Server_216_DevBlog, which is procedural.

How to join

How do I join Server_216_DevBlog?

Press F1 in Rust to open the console, then enter client.connect 213.5.195.22:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,v2180,hdf93daba,stok,gmrust,oxide,modded

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players The server holds 10 slots.
v2180
Protocol The server runs game protocol 2180; matching it is required to join.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), is installed here.
modded
Modded Plugins or settings alter the game, so it is listed under Modded.

Other

hdf93daba
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.
stok
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.