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Exhibit no. 13,043Acc. 2026.13043
Rust Testserver [DEV MODE]
Rust server · in the archive since 13 September 2026
Offline 213.244.62.17:28015 checked 45d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Rust Testserver [DEV MODE] mean?
These tags from Rust Testserver [DEV MODE], read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Rust Testserver [DEV MODE]?
The Rust Server History lists that feature Rust Testserver [DEV MODE] are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server entry
Which version of Rust does Rust Testserver [DEV MODE] run?
The recorded build for Rust Testserver [DEV MODE] is Rust network protocol 2633 and build 163794 on Windows. Steam updates your game for you; joining needs the same protocol.
Is Rust Testserver [DEV MODE] online, and how reliable is it?
Offline now, Rust Testserver [DEV MODE] was last seen 45 days 11 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is Rust Testserver [DEV MODE] located?
You will find no region published by Rust Testserver [DEV MODE]. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 213.244.62.17:28015 as the address.
Wipe log
What is the wipe schedule on Rust Testserver [DEV MODE]?
Its rhythm is not yet clear: too few of Rust Testserver [DEV MODE]'s wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 46 days ago.
Player counts
How does Rust Testserver [DEV MODE] rank against other Rust servers?
The last seven days of player hours place Rust Testserver [DEV MODE] at #13,043, among the top – of all ranked servers.
How busy is Rust Testserver [DEV MODE]?
The last sighting of Rust Testserver [DEV MODE] in the live count was 45 days 11 hours ago; it is offline now.
Rules and settings
What are the rules and settings on Rust Testserver [DEV MODE]?
No gather rate is stated in the name of Rust Testserver [DEV MODE]. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched on.
Which map does Rust Testserver [DEV MODE] run?
A procedural map is what Rust Testserver [DEV MODE] runs; the game generates it.
Join record
How do I join Rust Testserver [DEV MODE]?
Enter client.connect 213.244.62.17:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.