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Exhibit no. 15,290Acc. 2026.15290

[Uz/Ru/Kz] #2 UzRust - Classic

Rust server, EA · in the archive since 13 September 2026

Online EA 213.230.109.15:28025 checked 7m ago

biweekly wipes vanillamoddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,290top 69% · #472 in EA
Last wipe28d agoThu 1 Oct, 18:57 UTC · biweekly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 23:10 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202618:57 UTC FW28d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 17 Sep 202612:48 UTC42d ago
    Peak
    2
    Crowd
    held half
    Lasted
    14.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

14.3 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 13d 19hThu 12 Nov, 18:57 UTC
  3. 27d 19hThu 26 Nov, 18:57 UTC
  4. 34d 19hThu 3 Dec, 19:00 UTCFW
  5. 41d 19hThu 10 Dec, 18:57 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 87% in EA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on [Uz/Ru/Kz] #2 UzRust - Classic mean?

These tags from [Uz/Ru/Kz] #2 UzRust - Classic, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; EA (East Asia): The server browser lists it under East Asia. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include [Uz/Ru/Kz] #2 UzRust - Classic?

The Rust Server History lists that feature [Uz/Ru/Kz] #2 UzRust - Classic are: Modded Rust servers: the record. These filters on the server list bring it up: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Server entry

Does [Uz/Ru/Kz] #2 UzRust - Classic run smoothly?

Averaged over the last 48 hours: 188 server fps, with 164 the lowest. Buildings, deployables and everything else in the world came to as many as 44,985 entities. The highest memory use was 6,214 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does [Uz/Ru/Kz] #2 UzRust - Classic run?

Rust network protocol 2634 and build 167781 is the build [Uz/Ru/Kz] #2 UzRust - Classic runs, on Windows. The protocol must match to join, and Steam handles that update.

Is [Uz/Ru/Kz] #2 UzRust - Classic online, and how reliable is it?

[Uz/Ru/Kz] #2 UzRust - Classic is listed as online now. The uptime it reports puts the last restart at about 7 days 19 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is [Uz/Ru/Kz] #2 UzRust - Classic located?

In Asia, [Uz/Ru/Kz] #2 UzRust - Classic lists itself with its EA tag. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 213.230.109.15:28025.

Wipe record

What does wipe day look like on [Uz/Ru/Kz] #2 UzRust - Classic?

2 players on average was the busiest its recent wipes drew. At 3 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on [Uz/Ru/Kz] #2 UzRust - Classic?

The prediction follows its tag, as too few of [Uz/Ru/Kz] #2 UzRust - Classic's wipes are on record to confirm its schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 28 days 4 hours ago. The tags list a wipe schedule of every two weeks.

Population

How does [Uz/Ru/Kz] #2 UzRust - Classic rank against other Rust servers?

Seven days of player hours rank [Uz/Ru/Kz] #2 UzRust - Classic at #15,290, in the top 69% of all ranked servers; within Asia it is #472.

How busy is [Uz/Ru/Kz] #2 UzRust - Classic?

Against 100 slots, [Uz/Ru/Kz] #2 UzRust - Classic records 0 players right now. An average of 0 players is recorded across the last seven days.

Rules and settings

What are the rules and settings on [Uz/Ru/Kz] #2 UzRust - Classic?

You will not find a gather rate in the name of [Uz/Ru/Kz] #2 UzRust - Classic. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. Vanilla is its own description: facepunch's release, unchanged: rates, kits and rules stand as shipped. VAC from Valve is switched on.

Which map does [Uz/Ru/Kz] #2 UzRust - Classic run?

A procedural map of size 3,000 with seed 1974910435 is what [Uz/Ru/Kz] #2 UzRust - Classic runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join [Uz/Ru/Kz] #2 UzRust - Classic?

Press F1 in Rust to open the console, then enter client.connect 213.230.109.15:28025 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://uzrust.uz is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.