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Exhibit no. 12,978Acc. 2026.12978
4Netplayers Rust Server probe 1
Rust server · in the archive since 18 October 2026
Offline 213.202.205.40:23500 checked 10d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on 4Netplayers Rust Server probe 1 mean?
The game's server browser reads these tags published by 4Netplayers Rust Server probe 1: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include 4Netplayers Rust Server probe 1?
The Rust Server History lists that feature 4Netplayers Rust Server probe 1 are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The record
Which version of Rust does 4Netplayers Rust Server probe 1 run?
On Linux, 4Netplayers Rust Server probe 1 runs Rust network protocol 2634 and build 167781. The protocol must match to join, and Steam handles that update.
Is 4Netplayers Rust Server probe 1 online, and how reliable is it?
4Netplayers Rust Server probe 1 was last seen 10 days 21 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 18 October 2026.
Where is 4Netplayers Rust Server probe 1 located?
You will find no region published by 4Netplayers Rust Server probe 1. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 213.202.205.40:23500 as the address.
Wipe log
What is the wipe schedule on 4Netplayers Rust Server probe 1?
Its rhythm is not yet clear: too few of 4Netplayers Rust Server probe 1's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 11 days ago, the current world is what it runs now.
Player record
How does 4Netplayers Rust Server probe 1 rank against other Rust servers?
Player hours over the last seven days put 4Netplayers Rust Server probe 1 at #12,978: a place in the top 59% of all ranked servers.
How busy is 4Netplayers Rust Server probe 1?
4Netplayers Rust Server probe 1 is offline at present, having last been seen 10 days 21 hours ago.
Rules, map
What are the rules and settings on 4Netplayers Rust Server probe 1?
The name of 4Netplayers Rust Server probe 1 carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. VAC from Valve is switched on.
Which map does 4Netplayers Rust Server probe 1 run?
Seed 1234567890, size 4,450: such is the procedural map 4Netplayers Rust Server probe 1 runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.
Join record
How do I join 4Netplayers Rust Server probe 1?
Entering client.connect 213.202.205.40:23500 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.