Open every day, at every hour Admission free 11,786 servers and 66,925 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 7,477Acc. 2026.7477

Black Muerta 4Netplayers

Rust server · in the archive since 24 October 2026

Online 213.202.205.35:21600 checked 12m ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak 2
Rank#7,477top 34%
Last wipe4d agoSat 24 Oct, 18:21 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Black Muerta 4Netplayers mean?

These tags from Black Muerta 4Netplayers, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Black Muerta 4Netplayers?

These Rust Server History lists include Black Muerta 4Netplayers: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Does Black Muerta 4Netplayers run smoothly?

30 server fps on average over the last 48 hours, never below 28. Buildings, deployables and everything else in the world came to as many as 91,194 entities. Memory use peaked at 3,199 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Black Muerta 4Netplayers run?

Rust network protocol 2635 and build 168909 is the build Black Muerta 4Netplayers runs, on Linux. The protocol must match to join, and Steam handles that update.

Is Black Muerta 4Netplayers online, and how reliable is it?

The live count shows Black Muerta 4Netplayers online right now. The uptime it reports puts the last restart at about 2 days 4 hours ago. It was up for 95 of 96 hours in the last 4 full days, 99% of the time. 24 October 2026 is when Rust Server History first saw it.

Where is Black Muerta 4Netplayers located?

You will find no region published by Black Muerta 4Netplayers. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 213.202.205.35:21600.

Wipe log

What is the wipe schedule on Black Muerta 4Netplayers?

The rhythm of Black Muerta 4Netplayers cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 4 days 18 hours ago.

Population

How does Black Muerta 4Netplayers rank against other Rust servers?

Over seven days of player hours, Black Muerta 4Netplayers ranks #7,477, inside the top 34% of all ranked servers.

How busy is Black Muerta 4Netplayers?

Against 10 slots, Black Muerta 4Netplayers records 0 players right now. The seven-day average stands at 0 players; the peak is 2.

Map and rules

What are the rules and settings on Black Muerta 4Netplayers?

The name of Black Muerta 4Netplayers carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Black Muerta 4Netplayers run?

A procedural map of size 4,000 with seed 1234567890 is what Black Muerta 4Netplayers runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join Black Muerta 4Netplayers?

Enter client.connect 213.202.205.35:21600 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.