Open every day, at every hour Admission free 11,835 servers and 97,516 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 4,225Acc. 2026.4225

Dannabell@4Netplayers

Rust server · in the archive since 13 September 2026

Online 213.202.205.23:21300 checked 7m ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak 1
Rank#4,225top 19%
Last wipe28d agoThu 1 Oct, 19:31 UTC · no schedule published
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 20:30 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202619:31 UTC FW28d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 34d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Dannabell@4Netplayers mean?

These tags from Dannabell@4Netplayers, read by the game's server browser, are: gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Dannabell@4Netplayers?

These Rust Server History lists include Dannabell@4Netplayers: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Does Dannabell@4Netplayers run smoothly?

30 server fps on average over the last 48 hours, never below 28. Buildings, deployables and everything else in the world came to as many as 148,924 entities. The highest memory use was 3,925 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Dannabell@4Netplayers run?

On Linux, Dannabell@4Netplayers runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is Dannabell@4Netplayers online, and how reliable is it?

At this moment Dannabell@4Netplayers is online. About 7 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is Dannabell@4Netplayers located?

No region is published by Dannabell@4Netplayers. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 213.202.205.23:21300 as the address.

Wipe record

What does wipe day look like on Dannabell@4Netplayers?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked.

What is the wipe schedule on Dannabell@4Netplayers?

Once a month Dannabell@4Netplayers wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. Made 28 days 1 hours ago, the current world is what it runs now.

Player record

How does Dannabell@4Netplayers rank against other Rust servers?

Player hours over the last seven days put Dannabell@4Netplayers at #4,225: a place in the top 19% of all ranked servers.

How busy is Dannabell@4Netplayers?

Against 10 slots, Dannabell@4Netplayers records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 1. Stored history puts the busiest hour of the past 48 at 21:00 UTC, averaging 1 players.

Rules and settings

What are the rules and settings on Dannabell@4Netplayers?

You will not find a gather rate in the name of Dannabell@4Netplayers. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does Dannabell@4Netplayers run?

Seed 523218427, size 5,000: such is the procedural map Dannabell@4Netplayers runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join Dannabell@4Netplayers?

Enter client.connect 213.202.205.23:21300 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.