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Exhibit no. 6,602Acc. 2026.6602

4Netplayers-5400HalleinGoesRust

Rust server · in the archive since 6 October 2026

Online 213.202.203.53:28015 checked 13m ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak 2
Rank#6,602top 30%
Last wipe21d agoWed 7 Oct, 17:29 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 11:15 UTCAll times UTC.

The record of each wipe

  1. Wed 7 Oct 202617:29 UTC21d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on 4Netplayers-5400HalleinGoesRust mean?

The game's server browser reads these tags published by 4Netplayers-5400HalleinGoesRust: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include 4Netplayers-5400HalleinGoesRust?

The Rust Server History lists that feature 4Netplayers-5400HalleinGoesRust are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Does 4Netplayers-5400HalleinGoesRust run smoothly?

28 server fps on average over the last 48 hours, never below 21. As many as 800,697 entities were in the world: buildings, deployables and the rest. Memory use peaked at 9,293 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does 4Netplayers-5400HalleinGoesRust run?

On Linux, 4Netplayers-5400HalleinGoesRust runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is 4Netplayers-5400HalleinGoesRust online, and how reliable is it?

The live count shows 4Netplayers-5400HalleinGoesRust online right now. Going by its reported uptime, it restarted about 27 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. First seen by Rust Server History on 6 October 2026.

Where is 4Netplayers-5400HalleinGoesRust located?

There is no region published by 4Netplayers-5400HalleinGoesRust. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 213.202.203.53:28015.

Wipe history

What does wipe day look like on 4Netplayers-5400HalleinGoesRust?

3 players on average was the busiest its recent wipes drew. On the latest wipe, 25 hours after the wipe, the crowd peaked.

What is the wipe schedule on 4Netplayers-5400HalleinGoesRust?

Its rhythm is not yet clear: too few of 4Netplayers-5400HalleinGoesRust's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 21 days 17 hours ago.

Player counts

How does 4Netplayers-5400HalleinGoesRust rank against other Rust servers?

Over seven days of player hours, 4Netplayers-5400HalleinGoesRust ranks #6,602, inside the top 30% of all ranked servers.

How busy is 4Netplayers-5400HalleinGoesRust?

0 players are on 4Netplayers-5400HalleinGoesRust at present, from 10 slots. The seven-day average stands at 0 players; the peak is 2. An average of 1 players at 15:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on 4Netplayers-5400HalleinGoesRust?

No gather rate is stated in the name of 4Netplayers-5400HalleinGoesRust. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does 4Netplayers-5400HalleinGoesRust run?

Generated by the game at size 4,500 with seed 1234567890, the map on 4Netplayers-5400HalleinGoesRust is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join 4Netplayers-5400HalleinGoesRust?

Press F1 in Rust to open the console, then enter client.connect 213.202.203.53:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.