This server publishes no banner
Exhibit no. 11,536Acc. 2026.11536
Combat Local - Carbon Dev
Rust server · in the archive since 24 October 2026
Offline 213.182.203.86:28015 checked 4d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Combat Local - Carbon Dev mean?
The game's server browser reads these tags published by Combat Local - Carbon Dev: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Combat Local - Carbon Dev?
The Rust Server History lists that feature Combat Local - Carbon Dev are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server entry
Which version of Rust does Combat Local - Carbon Dev run?
The recorded build for Combat Local - Carbon Dev is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.
Is Combat Local - Carbon Dev online, and how reliable is it?
Combat Local - Carbon Dev was last seen 4 days 12 hours ago and is offline right now. Of 96 hours in the last 4 full days, 0 were up: 0% of the time. First seen by Rust Server History on 24 October 2026.
Where is Combat Local - Carbon Dev located?
You will find no region published by Combat Local - Carbon Dev. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 213.182.203.86:28015.
Wipe record
What is the wipe schedule on Combat Local - Carbon Dev?
The record holds too few of Combat Local - Carbon Dev's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 4 days 23 hours ago, the current world is what it runs now.
Player record
How does Combat Local - Carbon Dev rank against other Rust servers?
Over seven days of player hours, Combat Local - Carbon Dev ranks #11,536, inside the top 52% of all ranked servers.
How busy is Combat Local - Carbon Dev?
Combat Local - Carbon Dev is offline at present, having last been seen 4 days 12 hours ago. The seven-day average stands at 1 players; the peak is 1.
Map and rules
What are the rules and settings on Combat Local - Carbon Dev?
You will not find a gather rate in the name of Combat Local - Carbon Dev. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. VAC from Valve is switched on.
Join record
How do I join Combat Local - Carbon Dev?
Enter client.connect 213.182.203.86:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.