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Exhibit no. 11,548Acc. 2026.11548

Combat Local - Carbon Dev

Rust server · in the archive since 24 October 2026

Offline 213.182.203.76:28015 checked 4d ago

moddedcarbon
To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#11,548top 52%
Last wipe4d agoSat 24 Oct, 11:50 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Combat Local - Carbon Dev mean?

You can see the tags Combat Local - Carbon Dev publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Combat Local - Carbon Dev?

These Rust Server History lists include Combat Local - Carbon Dev: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

The record

Which version of Rust does Combat Local - Carbon Dev run?

On Windows, Combat Local - Carbon Dev runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is Combat Local - Carbon Dev online, and how reliable is it?

The record shows Combat Local - Carbon Dev offline at this moment, last seen 4 days 3 hours ago. Of 72 hours in the last 3 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 24 October 2026.

Where is Combat Local - Carbon Dev located?

No region is published by Combat Local - Carbon Dev. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 213.182.203.76:28015 as the address.

Wipe log

What is the wipe schedule on Combat Local - Carbon Dev?

The rhythm of Combat Local - Carbon Dev cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 4 days 9 hours ago its current world was made.

Population

How does Combat Local - Carbon Dev rank against other Rust servers?

Player hours over the last seven days put Combat Local - Carbon Dev at #11,548: a place in the top 52% of all ranked servers.

How busy is Combat Local - Carbon Dev?

Combat Local - Carbon Dev is offline at present, having last been seen 4 days 3 hours ago. Stored history gives a seven-day average of 1 players and a peak of 1.

Rules, map

What are the rules and settings on Combat Local - Carbon Dev?

The name of Combat Local - Carbon Dev carries no gather rate. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.

Joining the server

How do I join Combat Local - Carbon Dev?

Press F1 in Rust to open the console, then enter client.connect 213.182.203.76:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.