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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,917Acc. 2026.15917

DyingManRust

Rust server · in the archive since 15 September 2026

Offline 213.166.84.23:28080 checked 26d ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,917top 69%
Last wipe103d agoFri 17 Jul, 18:43 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on DyingManRust mean?

The game's server browser reads these tags published by DyingManRust: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2631 (Protocol): The server runs game protocol 2631; matching it is required to join; cs158240 (Build): Build number: 158240; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include DyingManRust?

The Rust Server History lists that feature DyingManRust are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does DyingManRust run?

The recorded build for DyingManRust is Rust network protocol 2631 and build 158240 on Windows. The protocol must match to join, and Steam handles that update.

Is DyingManRust online, and how reliable is it?

The record shows DyingManRust offline at this moment, last seen 26 days 14 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 15 September 2026.

Where is DyingManRust located?

No region is published by DyingManRust. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 213.166.84.23:28080 as the address.

Wipe record

What is the wipe schedule on DyingManRust?

The rhythm of DyingManRust cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 103 days 3 hours ago its current world was made.

Population

How does DyingManRust rank against other Rust servers?

The last seven days of player hours place DyingManRust at #15,917, among the top 69% of all ranked servers.

How busy is DyingManRust?

No current count exists for DyingManRust; it was last seen 26 days 14 hours ago.

Rules, map

What are the rules and settings on DyingManRust?

No gather rate is stated in the name of DyingManRust. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does DyingManRust run?

A procedural map of size 2,000 with seed 481981 is what DyingManRust runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join DyingManRust?

Enter client.connect 213.166.84.23:28080 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2631
Protocol The server runs game protocol 2631; matching it is required to join.
cs158240
Build Build number: 158240.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.