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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 7,954Acc. 2026.7954

CrazyRust Test Server

Rust server · in the archive since 13 September 2026

Online 212.73.137.6:28017 checked 11m ago

moddedoxide
To visit
Players now 1/ 40
2% full
7-day average0peak 1
Rank#7,954top 36%
Last wipe13h agoThu 29 Oct, 07:46 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 21:10 UTCAll times UTC.

The record of each wipe

  1. Thu 29 Oct 202607:46 UTC13h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 28 Oct 202619:49 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Tue 20 Oct 202620:33 UTC9d ago
    Peak
    2
    Crowd
    halved by day 2
    Lasted
    8 days
    Players before
    0
  4. Tue 20 Oct 202613:00 UTC9d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
  5. Tue 20 Oct 202605:18 UTC9d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
  6. Mon 19 Oct 202607:31 UTC10d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  7. Sun 18 Oct 202605:45 UTC11d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  8. Sat 17 Oct 202609:36 UTC12d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  9. Thu 15 Oct 202617:40 UTC14d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.7 days
    Players before
    0
  10. Thu 15 Oct 202602:34 UTC14d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
Open the archive box: 10 earlier wipes
  1. Wed 14 Oct 202609:46 UTC15d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.7 days
    Players before
    1
  2. Tue 13 Oct 202621:38 UTC15d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0
  3. Tue 13 Oct 202611:42 UTC16d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  4. Tue 13 Oct 202604:35 UTC16d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  5. Mon 12 Oct 202622:06 UTC16d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  6. Sun 11 Oct 202622:30 UTC17d ago
    Peak
    2
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  7. Tue 6 Oct 202609:08 UTC23d ago
    Peak
    1
    Crowd
    held half
    Lasted
    5.6 days
    Players before
    1
  8. Thu 1 Oct 202617:50 UTC FW28d ago
    Peak
    1
    Crowd
    held half
    Lasted
    4.6 days
    Players before
    0
  9. Tue 29 Sep 202618:10 UTC30d ago
    Peak
    1
    Crowd
    –
    Lasted
    2 days
    Players before
    1
  10. Mon 28 Sep 202614:50 UTC31d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Tue 20 OctTue 20 OctTue 20 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 40 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75122:0007:0016:0002:0011:0020:00Wiped Wed 28 Oct, 19:49 UTCWIPEWiped Thu 29 Oct, 07:46 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
010020030040022:0007:0016:0002:0011:0020:00Wiped Wed 28 Oct, 19:49 UTCWIPEWiped Thu 29 Oct, 07:46 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on CrazyRust Test Server mean?

The game's server browser reads these tags published by CrazyRust Test Server: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include CrazyRust Test Server?

The Rust Server History lists that feature CrazyRust Test Server are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

The record

Does CrazyRust Test Server run smoothly?

240 server fps on average over the last 48 hours, never below 237. Buildings, deployables and everything else in the world came to as many as 11,020 entities. Memory use peaked at 2,238 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does CrazyRust Test Server run?

The recorded build for CrazyRust Test Server is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.

Is CrazyRust Test Server online, and how reliable is it?

The live count shows CrazyRust Test Server online right now. Going by its reported uptime, it restarted about 12 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. First seen by Rust Server History on 13 September 2026.

Where is CrazyRust Test Server located?

You will find no region published by CrazyRust Test Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 212.73.137.6:28017.

Wipe history

What does wipe day look like on CrazyRust Test Server?

2 players on average was the busiest its recent wipes drew. At 40 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it did not hold.

What is the wipe schedule on CrazyRust Test Server?

There is no next wipe to predict on CrazyRust Test Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 13 hours ago.

Player counts

How does CrazyRust Test Server rank against other Rust servers?

Over seven days of player hours, CrazyRust Test Server ranks #7,954, inside the top 36% of all ranked servers.

How busy is CrazyRust Test Server?

1 players are on CrazyRust Test Server at present, from 40 slots. The seven-day average stands at 0 players; the peak is 1. The busiest hour of the last 48 was 20:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on CrazyRust Test Server?

The name of CrazyRust Test Server carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does CrazyRust Test Server run?

Generated by the game at size 4,000 with seed 671800176, the map on CrazyRust Test Server is procedural. One size and seed produce one map, which RustMaps can show you from this page. The name of the map reads: Custom Map.

Joining the server

How do I join CrazyRust Test Server?

Entering client.connect 212.73.137.6:28017 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://srkhost.eu/ is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The server holds 40 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.