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Exhibit no. 13,075Acc. 2026.13075

IKS[211 Devblog]

Rust server · in the archive since 18 October 2026

Offline 212.46.33.104:27015 checked 11d ago

modded
To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#13,075top 60%
Last wipe16d agoMon 12 Oct, 21:51 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on IKS[211 Devblog] mean?

These tags from IKS[211 Devblog], read by the game's server browser, are: mp10 (Max players): The server holds 10 slots; v2164 (Protocol): To join, your game has to be on protocol 2164; oxide (Oxide): Oxide, also known as uMod, is the plugin framework in use; modded (Modded): Under Modded: the game is changed by plugins or settings; hb68d7370 (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set; stok (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include IKS[211 Devblog]?

These Rust Server History lists include IKS[211 Devblog]: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded.

Server entry

Which version of Rust does IKS[211 Devblog] run?

On Windows, IKS[211 Devblog] runs Rust network protocol 2164. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is IKS[211 Devblog] online, and how reliable is it?

The record shows IKS[211 Devblog] offline at this moment, last seen 11 days 4 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 18 October 2026.

Where is IKS[211 Devblog] located?

No region is published by IKS[211 Devblog]. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 212.46.33.104:27015 as the address.

Wipe record

What is the wipe schedule on IKS[211 Devblog]?

The rhythm of IKS[211 Devblog] cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 16 days 14 hours ago.

Population

How does IKS[211 Devblog] rank against other Rust servers?

Over seven days of player hours, IKS[211 Devblog] ranks #13,075, inside the top 60% of all ranked servers.

How busy is IKS[211 Devblog]?

IKS[211 Devblog] is offline at present, having last been seen 11 days 4 hours ago.

Map and rules

What are the rules and settings on IKS[211 Devblog]?

No gather rate is stated in the name of IKS[211 Devblog]. The entry carries no group limit. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. VAC from Valve is switched off.

How to join

How do I join IKS[211 Devblog]?

Entering client.connect 212.46.33.104:27015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players The server holds 10 slots.
v2164
Protocol To join, your game has to be on protocol 2164.

Mods and access

oxide
Oxide Oxide, also known as uMod, is the plugin framework in use.
modded
Modded Under Modded: the game is changed by plugins or settings.

Other

hb68d7370
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.
stok
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.