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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 13,650Acc. 2026.13650

TroubleChute

Rust server · in the archive since 24 October 2026

Offline 212.3.159.147:28015 checked 2d ago

moddedcarbon
To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#13,650top 62%
Last wipe25d agoFri 2 Oct, 19:01 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on TroubleChute mean?

These tags from TroubleChute, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include TroubleChute?

The Rust Server History lists that feature TroubleChute are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Which version of Rust does TroubleChute run?

Rust network protocol 2635 and build 168909 is the build TroubleChute runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is TroubleChute online, and how reliable is it?

The record shows TroubleChute offline at this moment, last seen 2 days 20 hours ago. It was up for 0 of 48 hours in the last 2 full days, 0% of the time. The first sighting by Rust Server History was on 24 October 2026.

Where is TroubleChute located?

There is no region published by TroubleChute. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 212.3.159.147:28015.

Wipe record

What is the wipe schedule on TroubleChute?

The record holds too few of TroubleChute's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 25 days ago, the current world is what it runs now.

Player counts

How does TroubleChute rank against other Rust servers?

Player hours over the last seven days put TroubleChute at #13,650: a place in the top 62% of all ranked servers.

How busy is TroubleChute?

The last sighting of TroubleChute in the live count was 2 days 20 hours ago; it is offline now. The seven-day average stands at 1 players; the peak is 1.

Rules and settings

What are the rules and settings on TroubleChute?

You will not find a gather rate in the name of TroubleChute. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. VAC from Valve is switched on.

Which map does TroubleChute run?

The game generates the map on TroubleChute, which is procedural.

Join record

How do I join TroubleChute?

Entering client.connect 212.3.159.147:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.