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Exhibit no. 15,344Acc. 2026.15344

Local Rust Dev

Rust server · in the archive since 19 September 2026

Offline 212.142.65.126:28015 checked 7d ago

moddedcarbon
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe24d agoSun 4 Oct, 19:24 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 22 Oct 2026, 15:05 UTCAll times UTC.

The record of each wipe

  1. Sun 4 Oct 202619:24 UTC24d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 3 Oct 202617:01 UTC26d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  3. Fri 2 Oct 202619:26 UTC26d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  4. Sun 27 Sep 202613:10 UTC32d ago
    Peak
    0
    Crowd
    –
    Lasted
    5.3 days
    Players before
    0
  5. Fri 25 Sep 202620:09 UTC33d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.7 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Local Rust Dev mean?

You can see the tags Local Rust Dev publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Local Rust Dev?

The Rust Server History lists that feature Local Rust Dev are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server entry

Which version of Rust does Local Rust Dev run?

Rust network protocol 2634 and build 167781 is the build Local Rust Dev runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is Local Rust Dev online, and how reliable is it?

The record shows Local Rust Dev offline at this moment, last seen 7 days 3 hours ago. It was up for 2 of 168 hours in the last 7 full days, 1% of the time. 19 September 2026 is when Rust Server History first saw it.

Where is Local Rust Dev located?

There is no region published by Local Rust Dev. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 212.142.65.126:28015.

Wipe log

What does wipe day look like on Local Rust Dev?

1 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Local Rust Dev?

There is no next wipe to predict on Local Rust Dev, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 24 days 23 hours ago.

Player record

How does Local Rust Dev rank against other Rust servers?

The last seven days of player hours place Local Rust Dev at #15,344, among the top 69% of all ranked servers.

How busy is Local Rust Dev?

The last sighting of Local Rust Dev in the live count was 7 days 3 hours ago; it is offline now. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on Local Rust Dev?

The name of Local Rust Dev carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC from Valve is switched on.

Which map does Local Rust Dev run?

A procedural map is what Local Rust Dev runs; the game generates it.

Joining the server

How do I join Local Rust Dev?

Press F1 in Rust to open the console, then enter client.connect 212.142.65.126:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.