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Exhibit no. 15,347Acc. 2026.15347

Server_217_DevBlog

Rust server · in the archive since 26 September 2026

Offline 212.110.152.61:28015 checked 9d ago

modded
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,347top 70%
Last wipe30d agoTue 29 Sep, 11:00 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 20 Oct 2026, 11:00 UTCAll times UTC.

The record of each wipe

  1. Tue 29 Sep 202611:00 UTC30d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 27 Sep 202614:27 UTC32d ago
    Peak
    0
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  3. Sat 26 Sep 202613:24 UTC33d ago
    Peak
    0
    Crowd
    –
    Lasted
    1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct20 Oct23 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Server_217_DevBlog mean?

The game's server browser reads these tags published by Server_217_DevBlog: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; v2183 (Protocol): To join, your game has to be on protocol 2183; oxide (Oxide): Oxide, also known as uMod, is the plugin framework in use; modded (Modded): Under Modded: the game is changed by plugins or settings; h5e7466bf (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it; stok (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Server_217_DevBlog?

The Rust Server History lists that feature Server_217_DevBlog are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded.

Server record

Which version of Rust does Server_217_DevBlog run?

The recorded build for Server_217_DevBlog is Rust network protocol 2183 on Windows. The protocol must match to join, and Steam handles that update.

Is Server_217_DevBlog online, and how reliable is it?

The record shows Server_217_DevBlog offline at this moment, last seen 9 days 4 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 26 September 2026 is when Rust Server History first saw it.

Where is Server_217_DevBlog located?

You will find no region published by Server_217_DevBlog. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 212.110.152.61:28015.

Wipe log

What does wipe day look like on Server_217_DevBlog?

An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Server_217_DevBlog?

No next wipe can be predicted: Server_217_DevBlog wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 30 days 4 hours ago.

Player counts

How does Server_217_DevBlog rank against other Rust servers?

Over seven days of player hours, Server_217_DevBlog ranks #15,347, inside the top 70% of all ranked servers.

How busy is Server_217_DevBlog?

No current count exists for Server_217_DevBlog; it was last seen 9 days 4 hours ago.

Rules, map

What are the rules and settings on Server_217_DevBlog?

No gather rate is stated in the name of Server_217_DevBlog. The entry carries no group limit. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The anti-cheat VAC from Valve is disabled.

Which map does Server_217_DevBlog run?

A procedural map is what Server_217_DevBlog runs; the game generates it.

Joining the server

How do I join Server_217_DevBlog?

Enter client.connect 212.110.152.61:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
v2183
Protocol To join, your game has to be on protocol 2183.

Mods and access

oxide
Oxide Oxide, also known as uMod, is the plugin framework in use.
modded
Modded Under Modded: the game is changed by plugins or settings.

Other

h5e7466bf
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.
stok
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.