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Exhibit no. 15,049Acc. 2026.15049

MonkeyCode Test Server

Rust server · in the archive since 13 September 2026

Offline 212.107.29.75:28015 checked 45d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,049no region published
Last wipe55d agoFri 4 Sep, 01:16 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on MonkeyCode Test Server mean?

These tags from MonkeyCode Test Server, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162929 (Build): This server runs game build 162929; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include MonkeyCode Test Server?

The Rust Server History lists that feature MonkeyCode Test Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does MonkeyCode Test Server run?

On Linux, MonkeyCode Test Server runs Rust network protocol 2633 and build 162929. The protocol must match to join, and Steam handles that update.

Is MonkeyCode Test Server online, and how reliable is it?

The record shows MonkeyCode Test Server offline at this moment, last seen 45 days 4 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 13 September 2026.

Where is MonkeyCode Test Server located?

No region is published by MonkeyCode Test Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 212.107.29.75:28015 as the address.

Wipe record

What is the wipe schedule on MonkeyCode Test Server?

The rhythm of MonkeyCode Test Server cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 55 days 14 hours ago.

Population

How does MonkeyCode Test Server rank against other Rust servers?

Player hours over the last seven days put MonkeyCode Test Server at #15,049: a place in the top – of all ranked servers.

How busy is MonkeyCode Test Server?

The last sighting of MonkeyCode Test Server in the live count was 45 days 4 hours ago; it is offline now.

Rules, map

What are the rules and settings on MonkeyCode Test Server?

You will not find a gather rate in the name of MonkeyCode Test Server. The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does MonkeyCode Test Server run?

A procedural map is what MonkeyCode Test Server runs; the game generates it.

Join record

How do I join MonkeyCode Test Server?

Enter client.connect 212.107.29.75:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs162929
Build This server runs game build 162929.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.