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Exhibit no. 15,398Acc. 2026.15398

MonkeyCode Test Server

Rust server · in the archive since 17 September 2026

Offline 212.107.29.67:28015 checked 41d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,398no region published
Last wipe55d agoFri 4 Sep, 01:16 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on MonkeyCode Test Server mean?

You can see the tags MonkeyCode Test Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs162929 (Build): This server runs game build 162929; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include MonkeyCode Test Server?

These Rust Server History lists include MonkeyCode Test Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does MonkeyCode Test Server run?

The recorded build for MonkeyCode Test Server is Rust network protocol 2633 and build 162929 on Linux. Steam updates your game for you; joining needs the same protocol.

Is MonkeyCode Test Server online, and how reliable is it?

MonkeyCode Test Server was last seen 41 days 2 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 17 September 2026.

Where is MonkeyCode Test Server located?

There is no region published by MonkeyCode Test Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 212.107.29.67:28015 as the address.

Wipe log

What is the wipe schedule on MonkeyCode Test Server?

The record holds too few of MonkeyCode Test Server's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 55 days 14 hours ago, the current world is what it runs now.

Player record

How does MonkeyCode Test Server rank against other Rust servers?

The last seven days of player hours place MonkeyCode Test Server at #15,398, among the top – of all ranked servers.

How busy is MonkeyCode Test Server?

MonkeyCode Test Server is offline at present, having last been seen 41 days 2 hours ago.

Rules, map

What are the rules and settings on MonkeyCode Test Server?

No gather rate is stated in the name of MonkeyCode Test Server. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does MonkeyCode Test Server run?

The game generates the map on MonkeyCode Test Server, which is procedural.

Joining the server

How do I join MonkeyCode Test Server?

Enter client.connect 212.107.29.67:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs162929
Build This server runs game build 162929.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.