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Exhibit no. 15,344Acc. 2026.15344

RandomRaids local test

Rust server · in the archive since 23 October 2026

Offline 212.0.206.109:28115 checked 5d ago

moddedoxide
To visit
Players now 0/ 2
0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe11d agoSun 18 Oct, 08:06 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on RandomRaids local test mean?

The game's server browser reads these tags published by RandomRaids local test: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include RandomRaids local test?

The Rust Server History lists that feature RandomRaids local test are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Which version of Rust does RandomRaids local test run?

The recorded build for RandomRaids local test is Rust network protocol 2634 and build 167781 on Windows. Steam updates your game for you; joining needs the same protocol.

Is RandomRaids local test online, and how reliable is it?

RandomRaids local test was last seen 5 days 19 hours ago and is offline right now. Of 120 hours in the last 5 full days, 0 were up: 0% of the time. 23 October 2026 is when Rust Server History first saw it.

Where is RandomRaids local test located?

No region is published by RandomRaids local test. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 212.0.206.109:28115.

Wipe history

What is the wipe schedule on RandomRaids local test?

The record holds too few of RandomRaids local test's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 11 days 7 hours ago its current world was made.

Player record

How does RandomRaids local test rank against other Rust servers?

Player hours over the last seven days put RandomRaids local test at #15,344: a place in the top 69% of all ranked servers.

How busy is RandomRaids local test?

RandomRaids local test is offline at present, having last been seen 5 days 19 hours ago. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on RandomRaids local test?

No gather rate is stated in the name of RandomRaids local test. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does RandomRaids local test run?

Generated by the game, the map on RandomRaids local test is procedural.

Joining the server

How do I join RandomRaids local test?

Press F1 in Rust to open the console, then enter client.connect 212.0.206.109:28115 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players 2 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.