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Exhibit no. 6,931Acc. 2026.6931

KILLING ME RUST

Rust server · in the archive since 13 September 2026

Online 210.131.209.245:28015 checked 12m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak 2
Rank#6,931top 31%
Last wipe4d agoFri 23 Oct, 23:45 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 08:50 UTCAll times UTC.

The record of each wipe

  1. Tue 6 Oct 202618:39 UTC21d ago
    Peak
    8
    Crowd
    –
    Lasted
    running
    Players before
    6
  2. Fri 2 Oct 202611:08 UTC25d ago
    Peak
    9
    Crowd
    held half
    Lasted
    4.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4.3 daysusual gapbetween real wipes
8wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctFri 2 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 45 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on KILLING ME RUST mean?

You can see the tags KILLING ME RUST publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include KILLING ME RUST?

These Rust Server History lists include KILLING ME RUST: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

The record

Does KILLING ME RUST run smoothly?

Across the last 48 hours it averaged 121 server fps; the low was 81. As many as 122,783 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,469 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does KILLING ME RUST run?

The recorded build for KILLING ME RUST is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is KILLING ME RUST online, and how reliable is it?

KILLING ME RUST is listed as online now. About 8 hours ago is when it last restarted, judged by the uptime it reports. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. First seen by Rust Server History on 13 September 2026.

Where is KILLING ME RUST located?

There is no region published by KILLING ME RUST. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 210.131.209.245:28015.

Wipe history

What does wipe day look like on KILLING ME RUST?

8 players on average was the busiest its recent wipes drew. On the latest wipe, 45 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on KILLING ME RUST?

The rhythm of KILLING ME RUST cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 4 days 9 hours ago, the current world is what it runs now.

Player record

How does KILLING ME RUST rank against other Rust servers?

The last seven days of player hours place KILLING ME RUST at #6,931, among the top 31% of all ranked servers.

How busy is KILLING ME RUST?

Against 50 slots, KILLING ME RUST records 0 players right now. The seven-day average stands at 0 players; the peak is 2. An average of 0 players at 08:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on KILLING ME RUST?

No gather rate is stated in the name of KILLING ME RUST. No group may exceed 8 players, the default set by the game. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does KILLING ME RUST run?

A procedural map of size 4,600 with seed 6673174 is what KILLING ME RUST runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join KILLING ME RUST?

Entering client.connect 210.131.209.245:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.