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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 16,033Acc. 2026.16033

Local Staging Test

Rust server · in the archive since 30 September 2026

Offline 209.222.101.220:28015 checked 28d ago

moddedoxide
To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#16,033top 67%
Last wipe28d agoWed 30 Sep, 21:17 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Local Staging Test mean?

The game's server browser reads these tags published by Local Staging Test: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166427 (Build): Build number: 166427; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Local Staging Test?

These Rust Server History lists include Local Staging Test: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does Local Staging Test run?

On Windows, Local Staging Test runs Rust network protocol 2634 and build 166427. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Local Staging Test online, and how reliable is it?

Local Staging Test was last seen 28 days 21 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 30 September 2026 is when Rust Server History first saw it.

Where is Local Staging Test located?

You will find no region published by Local Staging Test. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 209.222.101.220:28015.

Wipe record

What is the wipe schedule on Local Staging Test?

The record holds too few of Local Staging Test's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 28 days 22 hours ago.

Population

How does Local Staging Test rank against other Rust servers?

Over seven days of player hours, Local Staging Test ranks #16,033, inside the top 67% of all ranked servers.

How busy is Local Staging Test?

Local Staging Test is offline at present, having last been seen 28 days 21 hours ago.

Map and rules

What are the rules and settings on Local Staging Test?

You will not find a gather rate in the name of Local Staging Test. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Local Staging Test run?

Generated by the game, the map on Local Staging Test is procedural.

Join record

How do I join Local Staging Test?

Enter client.connect 209.222.101.220:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166427,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166427
Build Build number: 166427.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.