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Exhibit no. 15,310Acc. 2026.15310

A Shockbyte Rust Server

Rust server · in the archive since 22 October 2026

Online 209.192.255.222:26669 checked 11m ago

moddedoxide
To visit
Players now 0/ 15
0% full
7-day average0peak –
Rank#15,310top 69%
Last wipe23d agoTue 6 Oct, 02:31 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on A Shockbyte Rust Server mean?

The game's server browser reads these tags published by A Shockbyte Rust Server: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): Slot count: 15; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include A Shockbyte Rust Server?

The Rust Server History lists that feature A Shockbyte Rust Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Does A Shockbyte Rust Server run smoothly?

Across the last 48 hours it averaged 238 server fps; the low was 230. As many as 17,386 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,074 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does A Shockbyte Rust Server run?

The recorded build for A Shockbyte Rust Server is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is A Shockbyte Rust Server online, and how reliable is it?

A Shockbyte Rust Server is listed as online now. The uptime it reports puts the last restart at about 4 hours ago. 143 of 144 hours, or 99% of the time, over the last 6 full days. 22 October 2026 is when Rust Server History first saw it.

Where is A Shockbyte Rust Server located?

No region is published by A Shockbyte Rust Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 209.192.255.222:26669.

Wipe log

What is the wipe schedule on A Shockbyte Rust Server?

The record holds too few of A Shockbyte Rust Server's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 23 days 16 hours ago, the current world is what it runs now.

Player record

How does A Shockbyte Rust Server rank against other Rust servers?

Over seven days of player hours, A Shockbyte Rust Server ranks #15,310, inside the top 69% of all ranked servers.

How busy is A Shockbyte Rust Server?

0 players are on A Shockbyte Rust Server at present, from 15 slots. The seven-day average for this entry is 0 players.

Map and rules

What are the rules and settings on A Shockbyte Rust Server?

You will not find a gather rate in the name of A Shockbyte Rust Server. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does A Shockbyte Rust Server run?

A procedural map of size 2,000 with seed 50000 is what A Shockbyte Rust Server runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join A Shockbyte Rust Server?

Press F1 in Rust to open the console, then enter client.connect 209.192.255.222:26669 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp15
Max players Slot count: 15.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.