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Exhibit no. 15,379Acc. 2026.15379

My Rust Server | ScalaCube

Rust server · in the archive since 10 October 2026

Online 209.192.185.201:2115 checked 13m ago

moddedoxide
To visit
Players now 0/ 150
0% full
7-day average0peak –
Rank#15,379top 70%
Last wipe16d agoSat 10 Oct, 17:16 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k10 Oct13 Oct17 Oct20 Oct24 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on My Rust Server | ScalaCube mean?

The game's server browser reads these tags published by My Rust Server | ScalaCube: gmrust (Game mode): This server runs standard Rust survival; mp150 (Max players): Slot count: 150; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include My Rust Server | ScalaCube?

These Rust Server History lists include My Rust Server | ScalaCube: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Does My Rust Server | ScalaCube run smoothly?

Averaged over the last 48 hours: 81 server fps, with 61 the lowest. Buildings, deployables and everything else in the world came to as many as 91,045 entities. Memory use peaked at 5,584 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does My Rust Server | ScalaCube run?

The recorded build for My Rust Server | ScalaCube is Rust network protocol 2634 and build 167398 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is My Rust Server | ScalaCube online, and how reliable is it?

My Rust Server | ScalaCube is listed as online now. The uptime it reports puts the last restart at about 16 days 20 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. The first sighting by Rust Server History was on 10 October 2026.

Where is My Rust Server | ScalaCube located?

There is no region published by My Rust Server | ScalaCube. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 209.192.185.201:2115.

Wipe log

What is the wipe schedule on My Rust Server | ScalaCube?

The record holds too few of My Rust Server | ScalaCube's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 16 days 22 hours ago its current world was made.

Player record

How does My Rust Server | ScalaCube rank against other Rust servers?

Player hours over the last seven days put My Rust Server | ScalaCube at #15,379: a place in the top 70% of all ranked servers.

How busy is My Rust Server | ScalaCube?

Of its 150 slots, My Rust Server | ScalaCube currently has 0 filled. An average of 0 players is recorded across the last seven days.

Map and rules

What are the rules and settings on My Rust Server | ScalaCube?

No gather rate is stated in the name of My Rust Server | ScalaCube. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does My Rust Server | ScalaCube run?

Seed 12345, size 4,000: such is the procedural map My Rust Server | ScalaCube runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join My Rust Server | ScalaCube?

Press F1 in Rust to open the console, then enter client.connect 209.192.185.201:2115 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp150,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp150
Max players Slot count: 150.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.