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Exhibit no. 15,414Acc. 2026.15414

Chris Rust Server | ScalaCube

Rust server · in the archive since 13 September 2026

Online 209.192.185.201:2065 checked 19m ago

moddedoxide
To visit
Players now 0/ 150
0% full
7-day average0peak –
Rank#15,414top 69%
Last wipe18d agoFri 9 Oct, 18:39 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 01:00 UTCAll times UTC.

The record of each wipe

  1. Fri 9 Oct 202618:39 UTC18d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 18 Sep 202612:32 UTC39d ago
    Peak
    0
    Crowd
    –
    Lasted
    21.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

21.3 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 9 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Chris Rust Server | ScalaCube mean?

These tags from Chris Rust Server | ScalaCube, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): Slot count: 150; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Chris Rust Server | ScalaCube?

The Rust Server History lists that feature Chris Rust Server | ScalaCube are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Does Chris Rust Server | ScalaCube run smoothly?

Across the last 48 hours it averaged 65 server fps; the low was 33. Buildings, deployables and everything else in the world came to as many as 107,455 entities. Up to 9,997 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Chris Rust Server | ScalaCube run?

On Linux, Chris Rust Server | ScalaCube runs Rust network protocol 2634 and build 167398. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Chris Rust Server | ScalaCube online, and how reliable is it?

The live count shows Chris Rust Server | ScalaCube online right now. About 18 days 5 hours ago is when it last restarted, judged by the uptime it reports. 168 of 168 hours, or 100% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is Chris Rust Server | ScalaCube located?

There is no region published by Chris Rust Server | ScalaCube. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 209.192.185.201:2065.

Wipe log

What does wipe day look like on Chris Rust Server | ScalaCube?

At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Chris Rust Server | ScalaCube?

The record holds too few of Chris Rust Server | ScalaCube's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 18 days 6 hours ago, the current world is what it runs now.

Population

How does Chris Rust Server | ScalaCube rank against other Rust servers?

Over seven days of player hours, Chris Rust Server | ScalaCube ranks #15,414, inside the top 69% of all ranked servers.

How busy is Chris Rust Server | ScalaCube?

Against 150 slots, Chris Rust Server | ScalaCube records 0 players right now. An average of 0 players is recorded across the last seven days.

Rules and settings

What are the rules and settings on Chris Rust Server | ScalaCube?

No gather rate is stated in the name of Chris Rust Server | ScalaCube. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does Chris Rust Server | ScalaCube run?

Seed 8471923, size 4,250: such is the procedural map Chris Rust Server | ScalaCube runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join Chris Rust Server | ScalaCube?

Entering client.connect 209.192.185.201:2065 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp150,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players Slot count: 150.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs167398
Build Build number: 167398.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.