Open every day, at every hour Admission free 11,844 servers and 83,167 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,335Acc. 2026.15335

[US] Capybara Land | Custom NPCs

Rust server, NA · in the archive since 13 September 2026

Online NA 209.159.156.50:28015 checked 15m ago

monthly wipes vanillamoddedoxide
To visit
Players now 0/ 128
0% full
7-day average0peak –
Rank#15,335top 69% · #1505 in NA
Last wipe25d agoSat 3 Oct, 21:24 UTC · monthly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 14:40 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202621:24 UTC25d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 15 Sep 202607:23 UTC44d ago
    Peak
    0
    Crowd
    –
    Lasted
    18.6 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

18.6 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on [US] Capybara Land | Custom NPCs mean?

The game's server browser reads these tags published by [US] Capybara Land | Custom NPCs: gmvanilla (Game mode): Vanilla survival is the mode; mp128 (Max players): Slot count: 128; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): Its entry in the server browser sits under North America. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include [US] Capybara Land | Custom NPCs?

The Rust Server History lists that feature [US] Capybara Land | Custom NPCs are: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

The record

Does [US] Capybara Land | Custom NPCs run smoothly?

215 server fps on average over the last 48 hours, never below 185. As many as 129,729 entities were in the world: buildings, deployables and the rest. The highest memory use was 4,704 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does [US] Capybara Land | Custom NPCs run?

On Linux, [US] Capybara Land | Custom NPCs runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is [US] Capybara Land | Custom NPCs online, and how reliable is it?

The live count shows [US] Capybara Land | Custom NPCs online right now. Going by its reported uptime, it restarted about 6 days 1 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is [US] Capybara Land | Custom NPCs located?

With its NA tag, [US] Capybara Land | Custom NPCs lists itself in North America. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 209.159.156.50:28015.

Wipe log

What does wipe day look like on [US] Capybara Land | Custom NPCs?

0 players on average was the busiest its recent wipes drew. At 2 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on [US] Capybara Land | Custom NPCs?

The force wipe is the only wipe on [US] Capybara Land | Custom NPCs, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Made 25 days 17 hours ago, the current world is what it runs now. Its tags carry a monthly wipe schedule.

Player counts

How does [US] Capybara Land | Custom NPCs rank against other Rust servers?

[US] Capybara Land | Custom NPCs takes #1,505 in North America on seven-day player hours, with #15,335 overall and a place in the top 69% of all ranked servers.

How busy is [US] Capybara Land | Custom NPCs?

Against 128 slots, [US] Capybara Land | Custom NPCs records 0 players right now. An average of 0 players is recorded across the last seven days.

Rules and settings

What are the rules and settings on [US] Capybara Land | Custom NPCs?

The name of [US] Capybara Land | Custom NPCs carries no gather rate. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Vanilla is its own description: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.

Which map does [US] Capybara Land | Custom NPCs run?

A procedural map of size 4,800 with seed 1342356771 is what [US] Capybara Land | Custom NPCs runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join [US] Capybara Land | Custom NPCs?

Press F1 in Rust to open the console, then enter client.connect 209.159.156.50:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://www.qcgames.org/fr/accueil/ is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp128,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp128
Max players Slot count: 128.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly A monthly wipe applies here, as does the force wipe from Facepunch.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America Its entry in the server browser sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.