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Exhibit no. 15,349Acc. 2026.15349

osmium dev rel044-contracts (local)

Rust server · in the archive since 8 October 2026

Offline 208.88.69.27:28870 checked 6d ago

moddedoxide
To visit
Players now 0/ 4
0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe6d agoThu 22 Oct, 18:39 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 22 Oct 2026, 18:40 UTCAll times UTC.

The record of each wipe

  1. Thu 22 Oct 202618:39 UTC6d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 22 Oct 202604:19 UTC7d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  3. Sat 10 Oct 202602:49 UTC19d ago
    Peak
    0
    Crowd
    –
    Lasted
    12.1 days
    Players before
    0
  4. Thu 8 Oct 202611:12 UTC20d ago
    Peak
    0
    Crowd
    –
    Lasted
    1.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 22 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k8 Oct11 Oct15 Oct22 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on osmium dev rel044-contracts (local) mean?

The game's server browser reads these tags published by osmium dev rel044-contracts (local): gmrust (Game mode): This server runs standard Rust survival; mp4 (Max players): 4 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs167231 (Build): Build number: 167231; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; osmium (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include osmium dev rel044-contracts (local)?

These Rust Server History lists include osmium dev rel044-contracts (local): Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

The record

Which version of Rust does osmium dev rel044-contracts (local) run?

The recorded build for osmium dev rel044-contracts (local) is Rust network protocol 2634 and build 167231 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is osmium dev rel044-contracts (local) online, and how reliable is it?

The record shows osmium dev rel044-contracts (local) offline at this moment, last seen 6 days 10 hours ago. 2 of 168 hours, or 1% of the time, over the last 7 full days. The first sighting by Rust Server History was on 8 October 2026.

Where is osmium dev rel044-contracts (local) located?

No region is published by osmium dev rel044-contracts (local). Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 208.88.69.27:28870.

Wipe log

What does wipe day look like on osmium dev rel044-contracts (local)?

At their busiest, its recent wipes drew an average of 0 players. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on osmium dev rel044-contracts (local)?

No next wipe can be predicted: osmium dev rel044-contracts (local) wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 6 days 10 hours ago, the current world is what it runs now.

Player record

How does osmium dev rel044-contracts (local) rank against other Rust servers?

Over seven days of player hours, osmium dev rel044-contracts (local) ranks #15,349, inside the top 69% of all ranked servers.

How busy is osmium dev rel044-contracts (local)?

No current count exists for osmium dev rel044-contracts (local); it was last seen 6 days 10 hours ago. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on osmium dev rel044-contracts (local)?

The name of osmium dev rel044-contracts (local) carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does osmium dev rel044-contracts (local) run?

The game generates the map on osmium dev rel044-contracts (local), which is procedural.

Joining the server

How do I join osmium dev rel044-contracts (local)?

Enter client.connect 208.88.69.27:28870 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z,osmium

Game

gmrust
Game mode This server runs standard Rust survival.
mp4
Max players 4 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol Your game must run protocol 2634 to join.
cs167231
Build Build number: 167231.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Other

osmium
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.