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Exhibit no. 15,335Acc. 2026.15335

| DEV | USAF Battlefield

Rust server, NA · in the archive since 13 September 2026

Online NA 208.84.102.73:27015 checked 8m ago

moddedcarbon
To visit
Players now 0/ 40
0% full
7-day average0peak –
Rank#15,335top 69% · #1505 in NA
Last wipe27d agoFri 2 Oct, 02:37 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 14:00 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202602:37 UTC27d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on | DEV | USAF Battlefield mean?

You can see the tags | DEV | USAF Battlefield publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): 40 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use; modded (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include | DEV | USAF Battlefield?

The Rust Server History lists that feature | DEV | USAF Battlefield are: Modded Rust servers: the record, Rust battlefield servers and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server record

Does | DEV | USAF Battlefield run smoothly?

Averaged over the last 48 hours: 144 server fps, with 90 the lowest. Buildings, deployables and everything else in the world came to as many as 210,080 entities. The highest memory use was 5,777 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does | DEV | USAF Battlefield run?

The recorded build for | DEV | USAF Battlefield is Rust network protocol 2634 and build 166652 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is | DEV | USAF Battlefield online, and how reliable is it?

The live count shows | DEV | USAF Battlefield online right now. The uptime it reports puts the last restart at about 6 days 9 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is | DEV | USAF Battlefield located?

In North America, | DEV | USAF Battlefield lists itself with its NA tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 208.84.102.73:27015 as the address.

Wipe history

What does wipe day look like on | DEV | USAF Battlefield?

An average peak of 2 players was drawn by its recent wipes. 23 hours into the latest wipe the crowd peaked.

What is the wipe schedule on | DEV | USAF Battlefield?

The record holds too few of | DEV | USAF Battlefield's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 27 days 11 hours ago, the current world is what it runs now.

Population

How does | DEV | USAF Battlefield rank against other Rust servers?

| DEV | USAF Battlefield takes #1,505 in North America on seven-day player hours, with #15,335 overall and a place in the top 69% of all ranked servers.

How busy is | DEV | USAF Battlefield?

0 players are on | DEV | USAF Battlefield at present, from 40 slots. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on | DEV | USAF Battlefield?

You will not find a gather rate in the name of | DEV | USAF Battlefield. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Carbon. The anti-cheat VAC from Valve is active.

Which map does | DEV | USAF Battlefield run?

A procedural map of size 6,000 with seed 1337 is what | DEV | USAF Battlefield runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join | DEV | USAF Battlefield?

Entering client.connect 208.84.102.73:27015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded

Game

gmrust
Game mode This server runs standard Rust survival.
mp40
Max players 40 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.
modded
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.